I've gotten a Rig made by someone else in Maya. As a max user i've gotten round most of the unique names etc but i'm confused how to scale the rig and the character model at the same rate. I tried grouping all the parts including rig and scaling but the rig scales at a different speed to the rest of the model so I end up…
We are looking for a talented 3ds Max rigging artist. There are a total of 5 pet accessories that require rigging to allow them to be positioned more creatively such as having the buckle open/ closed, having the collar laid flat - Examples can be found here: http://bit.ly/2Bkp7F3 The models are already made and will be…
Hello, Have a few problems trying to re-target animations from MIXAMO to a custom rig that has facial joints using HUMAN IK in Maya. After defining the joints and controls on both rigs and then applying the source to the character it appears to work fine. The problems I am having are when I try and move the Target rig…
Hey, This is my WIP topic for the competition. I'll be using the Ugg rig from the body mechanics rig pack I have quickly modelled this staff for his weapon that i'll be rigging up.
https://vimeo.com/185276536 Shelf-building rig from Alex Mann on Vimeo. This rig I built from MASH nodes has been getting some love, so I decided to share it here too!
Hey I have been doing the rigging the human face in maya 2011 and character rigging for production in maya 2011 from Digital Tutors. I have been trying to connect these two diffrent rigs two each other and have come across a problem. Iam using the wrap deformer to combine the head to the HeadBody. The problem is after i…
Hi, Im having trouble with this character im working on, im not after critque i was just wondering how i could Rig it. The idea is the human will control the mechnical skeleton so to speak so would i Rig both at same time?, could i use CAT in 3d max? im not a rigger so any help would be great. this is early concept but i…
I recently rigged an object with a squashy and stretchy rig in Maya 2017 with a spline IK and it kinda flips out when I try to scale it. The problem most likely has to do with the math involved in making the bones squash and stretch, so is there a way to scale the object without altering the math? Or is there a quick and…
Hey all, I'll keep this short. I am new to Rigging and I was setting my cat rig up, adjusting skinning, ect. Went to go animate to test weights, and now the rig moves separate from the mesh. All the bones are applied in the mesh and the mesh's vertex weights still appear correct in view port. Anything I could possibly try…
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…