Hi. I want to share my latest progress on new small package on ue4 marketplace. I'm working on customizable material. Here are shots from progress. Blending two texture sets: https://www.youtube.com/watch?v=KhwltRI1pHE Changing color: https://www.youtube.com/watch?v=iCaxsu75Y1Y
ok so im workin on a project in ut3's editor i wanted my light's radius to modulate bigger and smaller,back and forth. anyone know how i can do that i don't just mean fixing the color, to make it lighter or darker, i need that specific action
Hello. I got a skeletal mesh with working morph targets and I created LODs using Unreal´s skeletal mesh reduction. The LODs are very fine, but the morph targets don´t work anymore on them. They do work on level 0, but not below that. Is there a way to keep the morph targets working? Thank you : )
I create: - Visualization and Cinema assets, with sub-d and mid poly accurate surfaces. - Custom 3d models for 3d printing, prototyping, mold making/ manufacturing. - Custom 3d game assets for Unreal Engine, Unity and other engines.
Hi, I'm trying to make some tiling floor sections for unreal 3 in Max and was wondering if its possible to snap a vertex to the grid that isn't already aligned to the grid. Currently when I use the snap grid on an unaligned vert it moves one grid unit but does not align to the grid. Any help would be great.
I've developed a concept for an Unreal mod, involving making a souped up nailgun that would shoot railroad spikes. I'd like to know what silhouettes for the gun people like best, personally I'm leaning towards a rifle or shotgun shaped gun. And the character to go with... There are probably a lot of mistakes with anatomy,…
As the title says. I have this huge red and green cross in my level that can't be selected and I can't move any of my assets. I can hide/show them. In this screenshot I hid everything so you can see the big cross. What's going on?
I threw together a quick video just talking about some of the high level considerations for lighting in a static lighting level in Unreal Engine 4. Let me know if you have more questions about lighting or how to handle different situations. Link : https://youtu.be/bjpq6KcGL2Q
Kirarito Inc. is looking for level and environment artists for upcoming projects. As an example of the style, you can check this video: https://youtu.be/4tcwQrq5ufU The artists need to have experience in level design inside unity and/or unreal engine. If interested, please send your samples to julio.velasco@kirarito.co.jp…
Hey polycount! Havent posted in a while. this project was done in a couple weeks after work in my free time. Programs used: Maya, substance, Photoshop, zBrush, and put all together in unreal engine 4 let know what you think! find more screenshots and textures here: https://www.artstation.com/artwork/w84lPV