Hey polycount! Havent posted in a while.
this project was done in a couple weeks after work in my free time.
Programs used: Maya, substance, Photoshop, zBrush, and put all together in unreal engine 4
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let know what you think!
find more screenshots and textures here:
https://www.artstation.com/artwork/w84lPV
Replies
Lighting also isn't working, it's overly-ambient and lacks any impact. Since it's a hand painted scene you'd normally either want to do the lighting completely by hand, or generate normal maps and create shaders to push the hand painted look in a specific direction.
It's not a bad start, but if you want this to be a real standout piece I think it still has a ways to go.