Hi, I'm trying to make some tiling floor sections for unreal 3 in Max and was wondering if its possible to snap a vertex to the grid that isn't already aligned to the grid. Currently when I use the snap grid on an unaligned vert it moves one grid unit but does not align to the grid. Any help would be great.
Replies
check on vertex and grid under snaps(I found you have to specify what is snapping together...then it works as you would expect)
under options
check on: use axis center as start snap point
ooops that turned in to a rant lol
Is it going to work like the grid helper objects in max but not as clumsy or bugged to use? It would be a nice feature to have if it was a true 3D grid. As it is, having to fake it with grid helper objects sucks, and it doesn't help that only one grid helper can be enabled at a time, who thinks up this crap and doesn't bother to try using it? Anyway good to hear you're working on something MoP, I hope you'll share it!