The simplest way to do something like this (where the light radius grows and shrinks) would be to place a toggleable point light and use matinee to animate its radius track as a float parameter.
Since I had Unreal already open, I whipped up a quick example for download: AnimatedLight_m.zip
Replies
Since I had Unreal already open, I whipped up a quick example for download:
AnimatedLight_m.zip
Cheers,
Tyler
thanks a lot