http://www.animazoo.com/ Deadline 1st of July. Model needs to be a approximatly 5000 polygon human biped model (textured and rigged). That is one sweet first prize
Title explains my question. Mostly looking for a "Whats the best/most efficient" Way to make game props for UE4. In my case its signs. Should each sign have its own uv? Or can I make tons of signs and have them all unwrap to a single uv sheet.
Hey smart people, does anyone of you know how to i can avoid having the texture group in my fbx files, while i export my mesh from modo. Its a pretty simple thing, but maybe someone knows that. When you export a mesh as fbx from modo, the fbx file contains also a "texture group" (locator?) but i never used or need them in…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hope I'll have time to finish this. Haven't figured out what kind of sword I'm going to make but I'm going to use the hilt from the reference. Also haven't decided on a helmet design yet but it's going to have an eagle on top. Probably going to be a crusader type helmet. Any input is much appreciated :thumbup::)
Doing both helmet and weapon (Two handed axe or sword). I plan to make something battleworn and really play into the Mason theme. Dark steel, red and mean. Quick inspirational thingy (literally 10 minutes during lunch break). Will add and adjust and iterate on it later but just wanted to give you a heads up of my direction.
I did some further research on this but this things do not look good: 1.) If you set your Lopoli smooth before you bake and have NO hard edges set you get some nice smooth corners around your edges. (The Lopoli is set to smooth after the bake as well) http://imageshack.us/content_round.p...moothedlop.png Even though this…
I’ve completed the modular tunnel pipe set. It uses two materials: A tileable, vertex-painted concrete material for the tunnel walls and floors (512×512 textures). A trim sheet material for the train rails, lights, pipes, cables, and other metal elements (1024×1024 texture). The vertex count is slightly high:* T-pipe:…