I think it's more a slight evolution of how Soul Calibur 2 plays. We play Soul Calibur (on the Dreamcast) and SC3 at work and, sadly, make comparisons. We'd throw SC2 in the mix, but we don't have any copies available on hand. Soul Calibur feels slow in comparison to SC3. The pacing is different... it just feels more…
Hi, I am looking for a 2D Artist for my game Stack World. Game description: Stack World is a 2D physics-based stacking game. Place all your blocks and make sure they do not fall off before the timer hits 0. Target audience: Casual/puzzle audience. Price point low. Compensation: Working for portfolio building, exposure,…
I finished this months ago, but hadn't gotten around to doing renders for it http://www.artstation.com/artwork/k4eeY0 . This was a fun asset I did on stream for a community challenge I created called Bacon Jam. This one was on old PlayStation 1 games and I decided on creating the Nop-03 Sarubia Tank from the Game Metal…
I have been researching environment art for games for some time now and I came across trim sheets and modular assets. I am still confused about the workflow. Ex 1 : https://www.artstation.com/artwork/rR2weE This guy made the high poly in zbrush first, then textured it in substance. But won't this make a unique material for…
Hello Everyone! This is my first post over at Polycount. I've been wanting to find a way to track progress on this project and share it with the web, so I figured thread updates would be the way to go. Any feedback or suggestions on how to build some pieces, or w/ general workflow is welcome! the model is based on Emerson…
Hello When i use instant mesh to auto retopologize any mesh (to around lets say 10 000 quad polygons), export it to obj format and try to import it to 3ds max. It doesnt have any smoothing groups (the faces are not smoothed at all). The problem is when i try to add the smoothing under "Polygon: smoothing groups" it doesnt…
EDIT: right artist for the job has been found, thank you all applications. Hello, I'm looking for a concept artist to create a design for mecha/exo-skeleton "suit" for a game character according to some specifications (e.g. required weapons and possibility to switch between them). If familiar with 3D, approximate 3D model…
PoBros is a leading provider of original interactive entertainment for cell phones and PCs. The company was founded in 2003 by game aficionados who have decades of combined industry experience, and have been involved in developing games from concept to market including many major AAA titles. Their passion and expertise…
Hello Guys. I'm pretty new in the environment design and i would love to hear opinions from you.I'm trying to create everything from scratch using 3d max,udk and Ps.In future my plans are to try to get a job as a environment artist so now i'm spending most of my time creating meshes for my portfolio. The first 2 pics are…
Wanted: Outlaws & lawmen HL2 Source Multiplayer Online Western FPS ++++++++++++++++++ Project Website http://wantedmod.planethalflife.gamespy.com/saloon/ ++++++++++++++++++++++++++++++ About: Wanted: Outlaws and Lawmen is a western based mod utilizing the impressive SOURCE engine to immerse players in the west. Players…