Hi everyone! I'm in the middle of working on a bathhouse scene in UE4 and thought now would be a good time to start posting progress and asking for feedback - it's not so far through that everything's locked in and I want to try push this environment further than I could on my own. These model dioramas by Ronan Jim…
Final update: Video render: [ame] https://www.youtube.com/watch?v=ZJggkZlhass&feature=iv&src_vid=-LJ1LR6p7_s&annotation_id=annotation_4152564285[/ame] UE4 screenshots: Interior For current project I am essentially trying recreate a 12-15th century cathedral in a sci-fi setting. Geometry wise, the building should have an…
Word ^, Still a WIP, Been working on this little guy after work. Concept of the Lizard, by the talented Tan ZhiHuiThe environment is, UE4's modified 'Elemental Demo' Currently I'm on my first Animation / Texture pass. Gif (Problems) - Shot the anim. sequence as a 30fps, has to use http://ezgif.com/speed to inc. the speed…
Made a simple low res highway for medium and far shots but also couldn't resist putting together a little scene with some look dev and lighting. Also started to do some animation which Ill post tomorrow probably. Got a few more things Id like to try for my first attempt at rendering an animation in UE4. Im still kinda…
Project Title Shooter Buddies Description A first person, 4 player cooperate tower defense. Deploy on the battlefield with your friends or matched players to defend your planets core from invading robots. Choose from a variety of weapons and attachments to suit the needs of your team. Then adjust your player and weapon…
Its been such a long time since we saw a console game in the wonderful world of harry potter. i decided to create this scene as a homage to a franchise that was such a big part of my childhood and to show off the capabilities of UE4 using real time ray tracing or RTX as its known on Nvidia. Maybe one day we will get our…
Hey Polycounters! We are Arcane Owl peepz, a freshly formed 3D art outsourcing studio. We have seen a lot of awesome Overwatch fanarts over they years, (mostly character-related) yet not that many complete maps/environments. So! As our love and passion lies in the stylized arena, we've decided to take the challenge and…
So I've been trying to figure out how to make vertex normal changes in materials and blueprints in UE4. I'm not really sure if it's even possible at the moment but I'm curious if anyone else knows of how to do something like this. Basically when I place an object the conflicting vertex normals between the two objects cause…
Came back determined to finish this. When i started it i didn't have the knowledge on how to efficiently do it,I thought i had to unwrap and bake HP/LP for every individual piece, but now i'm gonna try this with tiling materials and trim sheets. After that comes the environment stuff which i have no idea, but i'll get the…
Ossim is a simulation baking tool. It allows you to generate an armature and skinned geometry based on physics simulation to use in game engines and realtime applications such as Unreal Engine 4 or Unity3d or any other realtime application that supports animated armatures.…