Hi
everyone! I would like to present to you a project I am currently working on
with a friend. His name is Ianis Pignon, and he is a programmer, and my name is
Tanguy Oliveras, and I am a 3D artist. We are currently studying at the video
game school Créajeux in France, and this is our last year. Therefore this
project is…
Usually whatever the situation necessitates. Images for simple, everyday props can usually just be pulled off of google image search or something. Things that may not necessarily exist in reality, or don't exist in the state you're looking for, would probably be concepted in some way. We've also had artists go out and find…
nice but could be better quite easily... your baked in lighting has some issues (im guessing its baked), too much black for starters you need to limit that to your darkest corners, your SSAO is too strong limit it a little more, as the artifacts are a bit obvious. the env with the hanging plants is lit really weird... the…
Beginner here, confused about Quixel megascans textures. Particularly the texel density and scan area values they provide. I take it that to display the textures in their intended scale we should follow the listed values. For example, Brick Wall…
General Information • Game Title: Conscience • Platform: PC • Genre: Action and adventure • Theme: Survival Horror / Western RPG • Camera View: First Person • Engine: CryEngine 3 • Price: $39.99 • Release Date: October 2013 • Team Size: 13 Developers • Project Started: January 2012 Features • First Slasher genre WRPG in…
I've been messing with different ways of doing this over the last few days and got great results (thanks for input from EQ as well), but I never went as far as the guys from EVE Online went. They created some rather nifty shader stuff which went well above what I was doing.…
Article “Today, we had to let go of some of the great talent at En Masse Entertainment. While a tough decision, it was necessary as we prepare for the next chapter of our business. Tera has been a great launch for us, and we are committed to our loyal players. We’re taking measures to align the needs of our business to…
Thanks! It took me a long time to find the right ratio of the various parameters so that it wouldn't look very terrible in the end.) Yes, it's part of the HK416 A5 rifle project. But it's only in the early stages of production. Due to my inexperience and the amount of work being redone, this will take a long time.)))
Ok getting things back on track (since I was helping to derail it). I'll post my work flow for environment art. Hopefully I'll fuck something up and contribute. * Design hands us a written description sometimes with crude drawings or photos. * The env team is broken up into sub-teams of 2 people (technically 4 if you count…
Hello!My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City.I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist.My responsibilities include developing realistic environmental assets, including both natural elements and detailed…