Hi, I would like to know if there is a technique/tutorial how to create a cartoon texture with zbrush for non painters. I'm specially interesting on creating the texture on plane. I've tried to create a rock texture which is a very bad looking: Any tip/help will be welcome. Thanks
So I was able to blend 2 textures using an alpha mask, ramp and blend color utility. I wanted to ask, is it possible to add another texture with blend colors to my texture.
Highpass (good for removing highlights etc) and surface noise or surface blur. Really useful for removing noisy detail. Also the blending level trick (its on that cgtextures link) really useful for getting nice drip and rust stains or peeling paint etc. Something that really helps me in texturing is thinking in broad terms…
200 units means nothing for your texture memory. How many DIFFERENT units are there? Make sure all the different textures plus a reasonable number of environment textures could fit into texture memory because they could all be in view during one frame. If you have only three different units you can probably use any tex…
The lens elements and those alone should have an alpha map on a smaller texture. 512x512 is probably a little large but I don't know how big the rest of your textures are, even if the character's head is filling the frame at 1080p, the lenses of the glasses probably won't take up 512x512 pixels. The reason why you want a…
Want to project a texture to a model (multiple textures actually), but I'm not sure which software would work best. I know you can do it in max using cameras and render to texture, but that looks incredibly tedious to pull off without planting your fist into your monitor. ZBrush can do it, but I'm not sure how well that…
Hello all. I'm trying to export the diffuse texture from an object I have in Maya, but I cannot for the life of me find a simple way to do this. I cannot find a simple "export texture" button. I've tried baking the texture onto the duplicated object, but Maya crashes when I bake diffuse at 2k and above. The simplest…
If I do a building cut up in different polygon (UV) sections with a architectural element on each (window, door, beam, pilasters) overlayed in the texture map, how do a do the LODs? This method does give a fairly high polycount. Does it demand a new UV and texture on the LODs? With the extra draw calls and texture it does…
Is there any way to select a texture set other than go to "textureset list" window? For example in Zbrush you can select with alt+left click any subtool. It makes slow to swap between different texture sets, specially when you can not rename the texture sets and some times the names has no meaning, specially coming from…
Hello Polycount, There are plenty of websites full of cross polarized skin textures / displacements that make our lives easier when texturing skin. However, when it comes to injuries, for example , you cannot really find a lot of good references , or the ones you find are not at the same quality with the good textures you…