Want to project a texture to a model (multiple textures actually), but I'm not sure which software would work best. I know you can do it in max using cameras and render to texture, but that looks incredibly tedious to pull off without planting your fist into your monitor. ZBrush can do it, but I'm not sure how well that would work for low-poly objects and I can't seem to find a decent (free) tutorial on how to do it. Same for Bodypaint 3d, can't find a good tut.
Halp?
Replies
I had the same problem and it was advised to me to just unwrap it from the start, cause the problem with RRT is the spacing issues in the automatic unwrap, it will greatly decrease the quality of your texture.
as for a 3rd party app, your guess is as good as mine sorry.
I use 3dsmax, here's how I do it.
- Unwrap your model to UV 1, this is the layout you'll want to use for your final diffuse.
- Break off pieces (or assign individual material ID's) based on materials.
- Apply your separate materials (or use one large multi-sub object material).
- Set the materials to use UV2. Whatever the material is set to, is what will RTT will grab when it renders.
- Apply a 2nd UV channel and do a quick re-unwrap/arrange so they work well with the tiles.
- Use RTT to render out Diffuse. DO NOT save the render preview window, but instead dig up the files it saves/outputs. The render preview window is total garbage poluted with lighting info along with other crap you don't need.
I unwrap the pieces to a second UV channel I can get all the pieces facing the right way without destroying the original layout. Then I bake UV2 to UV1 and suddenly all the wood patterns are transferred from the tile, to the final layout. All the pieces no matter which way they are facing have the wood applied perfectly.
UV2 & wood tile
Pieces arranged so they make the most of the tile with no regard for the final layout.
UV1 Final UV layout
A pretty good start to the diffuse
The important thing to remember is that whatever the material is set to use UV2 will be applied in RTT to the final layout.
I made a "1 click" texture baker script which I have been meaning release. It would make this much faster.
Yesh
Yep, also hands, shoes and some other things.
http://www.ten24.info/oldman/tutorial.htm
It's actually quite easy, using photoshop to "liquify" your source image onto a render of your mesh, apply the corrected image to your model and RTT, repeat for other views.
I haven't been able to display / bake 2 views at the same time using camera map (WSM) tho.
For Zbrush:
http://www.zbrush.info/docs/index.php/Tutorial:ZProject_Texturing
Both ZBrush and Mudbox2009 do what you want pretty easily.
Yeah I know ZBrush can do it, but I don't know what it's called (zapplink? I'll look into that.).
Also muddy2k9 doesn't work on my computer.
It's a bummer that Mudbox2009 doesn't work on your machine its probably the easiest way.
Mudbox2009 Paint Using Stencil: http://download.autodesk.com/esd/mudbox/2009_update01212009/index.html?url=WS73099cc142f487552a50a53111913e7c26f-fb7.htm,topicNumber=d0e14530
Mudbox2009 Paint with Brush Stamps: http://download.autodesk.com/esd/mudbox/2009_update01212009/index.html?url=WS73099cc142f487552a50a53111913e7c26f-fb7.htm,topicNumber=d0e14530
Zbrush is almost as easy if you're already used to the goofy interface and terminology.
Zaplink: http://www.pixologic.com/zbrush/zapplink/
Zaplink Info and online help docs: http://www.zbrush.info/docs/index.php/ZApp_Link