Hello all. I'm trying to export the diffuse texture from an object I have in Maya, but I cannot for the life of me find a simple way to do this.
I cannot find a simple "export texture" button. I've tried baking the texture onto the duplicated object, but Maya crashes when I bake diffuse at 2k and above.
The simplest solution I have so far is to just snapshot the UV and color it in manually, which is just ridiculous. Can someone point me in the right direction? Thanks.
Replies
There's always the option of using the "Convert to File Texture(Maya Software)" in the Hypershade. You need to select both the object and the material before using this command.
Will your solution work if I have more than one material applied?
Anyway, the Batch Bake(mental ray) options is under..
Maya 2015 and older:
Polygon menu set -> Color -> Batch Bake(mental ray)
Maya 2016
Modelling menu set -> Mesh Display -> Batch Bake(mental ray)
Went for Color and Light.
Set my desired texture format, resolution and padding.
Made sure my blinn and lambert had their diffuse values to 0.0 (won't receive light) and their ambient values set to 1.0 (uniformly full bright).
If you're running Maya 2016 you need to download the Mental Ray plugin. Keep in mind that there are different MR plugins for different service pack versions of Maya, make sure you get the right one.