Hello, everyone, I've been watching tutorial videos (specifically Flipped normals retopology video and Gnomon Character Modeling for Production). Both the instruction in these videos reproject and create another high res model on ZBrush after retopo. My question is, why do you need to reproject and create another high poly…
Hello, I'm kinda new here and not sure where else to post this. I'm modeling a modular set of assets in Blender and they all snap together well in Blender but when I import them to Unity they no longer snap together. I recorded a quick video to show what's happening. https://www.youtube.com/watch?v=NQ0QfLoikbI
Hello everyone i'm Arnald23 and I need some help. I'm currently modeling a female character and I have the general blocking part for the character done but I need help to figure out the female anatomy. At the moment I just want to make sure my model follows a goof edge flow and I want to practice modeling a female…
Hello Folks, At school I took the character specialization class (which was a mistake but whatever). I want to try myself at environment modelling for games so I watched some tutorials about...environment modelling for games (obviously). They all said to work on grid for easier workflow, but I can't use myself to get it…
My example is more a final mesh form, but you could go in and remove more polygons and make it a bit nicer I think... Blocking out would be like drawing each obvious shape as a simple Max primitive. In the attached image I've just drawn in the cylinders for all the main parts. The top is just an appropriately sized…
Wait, do you just not love modeling and don't want to spend dozens of hours a week doing it, or do you not know how to model and refuse to learn? There are definitely Shader and Material Artist roles out there. I work in one. But you still need to know how to model. Some materials are best made by creating a high-res model…
Hi, I'm from Social Titans, creators of Terra Monsters, a small game studio looking to fill a freelance position for a 3d modeler. We would prefer if the models were made with Blender but can discuss a workflow in which we can import your model into Blender. Each creature model must not have more than 5000 triangles, but…
We are looking for a 3D modeler
who can design and animate a scary creature for $30 USD for an indie game. It is for a
horror map and is basically a creature that crawls along the ground towards
players to jumpscare them. It should be scary and animated in a way where it
looks like it has 4 legs crawling quickly across the…
Hello, I represent a team called R.I.P. Entertainment. We are currently working on our first project together as a team called Dark Revelations. Dark Revelations is an advanced Quake 3 engine total conversion using a highly modified Quake 3 engine based off of the Xreal conversion. The game will be a full single player…
Hey guys, see the blurb below and let me know if any of you can help! It's a good challenge that would fit in well into a portfolio. We are able to pay 200GBP/250EURO/310USD. We are currently in the process of developing beta 2 of International Online Soccer: Source, a mod for the Source engine (iosoccer.com). In terms of…