I am using Maya Arnold, but I think it's not a "limitation of renderer" because in Blender the model with displacement has the same artifacts in viewport. In Maya there is a setting "Bounds Padding", but it does noting to render. By the way, thanks for the answer. I did a few more "tests". And I noticed that padding lines…
I'm using UDIM's from Maya. When I look at the layout in Maya it seems fine. When I put it in Substance, I get a stretching effect. I check the box to use UDIM's in Substance when I create the scene. Imported files are FBX. Doesn't happen when I export each polygroup in the scene individually as it's own FBX file, only…
I searched the forum and apologize if this has been covered elsewhere, but I'm having an issue with Substance integration in Maya LT 2017. I downloaded the plugin at the bottom of the page here: https://www.allegorithmic.com/integrations/substance-in-maya It appeared to install correctly, but then I get this error in Maya…
Hey guys! I swear it was not looking at my myself when the mirror broke! Joke aside. I'm running into a weird problem in Substance. I baked my normals using Handplane and then imported the map into Substance Painter. They look flawless when I view them on the model in Toolbag or Substance. However when I export them the…
Hey guys. I can't seem to figure out the setup I need to make my glass look like it does from Substance Painter. In Substance, I exported my Roughness and Opacity maps for the glass since that's all I used to make it. In Unreal, if I set the material to Translucent, the Roughness channel gets greyed out and I have no place…
Greetings, I am using Substance painter to texture my models, well at least trying to do that. Recently I found out that using substance designer and publishing those files, I can tweak materials ingame. Altough I got all the files in UDK and it seems to work fine, I have nothing to tweak whilst substance is opened in UDK.…
I learned a lot from Enrico Tammekänd Tutorial where he describes how to make subsurface Scatter and how to perfectly done in substance designer. https://pullpushup.artstation.com/projects/3dgbLB
All materials are made in Substance Designer and rendered in Marmoset Toolbag 4 Stylised Crystal Different colour Stylised Grass Painted Metal Damaged Padded Leather Damaged
Hi all, My material maps from substance designer wont update in unity even though it updates in substance painter. It always uses the old maps. Anyone had this problem before?
Hi all, My material maps from substance designer wont update in unity even though it updates in substance painter. It always uses the old maps. Anyone had this problem before?