Hey guys, I'm having an issue in UE4 with my modular wall tiles (static meshes). The shadows on seem to be acting weird on them whenever there is no direct light on them. I've had this problem in the past and I always got around it by just using BSP instead but this time I'm using a modular texture for my walls, floors,…
I'm working on a portfolio piece in between school work. I decided to make a playground and this is what I have so far. I'm struggling a lot more than I thought I would with the placement of each play item. This is an initial assembly inside max before I go to UE4. I'm following the general outline of Clinton Crumpler's…
Hey guys, This is my first scene ever, it is basically a room in a space station, but there is a garden in the middle of the room. So the dirt and plants contrast with the clean lines of the space station. Here is a basic wall panel texture, I will be mapping it onto modular set pieces. It will be a starting point for…
So i've made a modular building with 2x 1024 texture sheets + normal/spec, and have about 40+ differint modular pieces, and now i want to import them in to UDK from 3ds max. my question is, do i have to export each individual piece one by one? or is there a way which i can export them all at once.(also i'm not quite sure…
Hi guys, Here is my modular Sci-fi Environment I have been working on for my portfolio, still early stages but I thought I would post anyway. I will be texturing the scene using Quixel Suite and rendering it in UE4. Any feedback is always welcome. My goals: • Medium size Environment• Modular • Kitbashing workflow• Become…
So for a Uni project called modular environments I am making a watchtower and I was hoping i could get some input on it and some advice on some issues aswell at the moment the walls only have a normal map and a plane gray diffuse so about the problem at the top of the tower the modular pieces are really obvious which is…
Hello! Here is a new update for my Cinema scene. I've gone and updated the Marquees adding the new Theater name as well as updated Neon. I also polished up the Block out a bit more for the other buildings. Everything is now built with my Modular Wall Kit. I also added in a simple Sidewalk as well. Next steps will be to…
Hey Choix, I'm really loving the development of your project! Great modular approach and each modular piece is of awesome quality. Love how they are assembled in the scene and you can hardly tell pieces are repeating. I agree that the colors are a bit too saturated. Specifically, the yellow props are quite distracting and…
So I've tried to break down the scene into two parts. Green for modular elements, these also have simple geometry. Red for unique assets, these also look more complex. I have a couple of goals for this project: 1. To meet the brief and recreate this scene 2. To keep the amount of assets in scene to around 15 (which i think…
hey @Boomer - our humans were assembled from a modular system. average time for a human was around 2 to 3 weeks but tasks were split between different people. for example, one artist would model the head , another the armor, another for props like helmets/goggles, and another the hair. the ADVENT characters were done in…