Hello, My goal for this was to create a low poly model game-ready asset. I have in total 4 408 tris in this model. Could I get feedback on my topology? Does this look of the texture looks good? What else could I do to make this project look better? Is 4k tris low enough? Overall what do I have to work on to improve?
Hi all! Does anybody happen to know, how the UV map on the left side might have been generated?..that's such a tight thingy and i need something like this for a research project. Lightmap was originally rendered with some ancient(2008 )GPU assisted global illumination renderer called Parthenon..…
Well not quite but 2 trailers I thought I would share one official one fan made. I want both damnit! FAN: http://ningin.com/mediastream/item:show/2008/11/21/megaman-movie-official-trailer/ Official: http://www.astroboy-themovie.com/ New trailer up Im a fan of robots what can I say :p
I was trying to make a toggle function between different snap angle values, but much like this thread says from 2008, there isn't a variable listed in the Max documentation under the snapMode struct page, nor does the MaxListener pick anything up. Is there a way to modify this value by script nowadays, or no there's been…
Sons Of Anarchy : A man in his early 30s struggles to find a balance in his life between being a new dad and his involvement in a motorcycle club. -IMDB:Ratings: 8.7/10 Trailer-2008 http://www.youtube.com/watch?&v=zKA0NUkJUeY This is one of the shows I've been pretty faithful in keeping up with. It's on Season5 now, and…
hi, im using 3ds max 2008 to render to texture an AO material, but for some reason my renders always seem to be missing big pieces of my model. everything ive gotten is unwrapped correctly. could it be a map channel problem? im rendering my texture in map channel 3. if so, how can i make all my surfaces to map channel 3?…
I need to know how to make a basic terrain for a game i'm working on. just earth with some grass, maybe water. But I don't know where to start and I can't find any good tutorial of how to do it Is there an efficent way to make it? Something like this:…
https://cdn3.artstation.com/p/assets/images/images/001/790/815/large/pavel-petrov-road-of-rome-01.jpg?1452779492 Hi everyone! My name is Paul, I am 3d artist. I am engaged in the creation of objects and game environment of buildings. I create graphics for board games and computer games.My…
Hi Guys,i got a problem and if you can help me i'll be very Grateful.:0) My low poly model in 3Dmax is with(9000 polys and 11600verts)quads. After import in udk triangles are 18 000 and vert 17000.What does this mean,do i have to worry that numbers of the poly growing up? Kindly waiting for your respond. Thank you.
Hello Polycounters :) Finished that piece, i really wanted to train my texturing skills again and i reaaally look forward for crits!!! I already played a bit with a colt pistol i posted here not that long ago but i tried to push it a bit more here :)The piece is about 24 000 Tris, there's a sketchfab link on my artstation…