I'm trying to render an image of a texture I imported from Substance Designer. In the viewport the texture looks perfectly fine, but as soon as I render an image or a video the texture in those renders is faded and has lost a lot of its glossiness. I've tried playing around with the render settings, but so far nothing has…
Thanks for your comment. I wanted her face to look a bit hard, not masculine or something like that but I didn't want a pretty or cute girl face. Nevertheless it's my first sculpted semirealistic face and maybe is part of the learning process, I'll have to see it printed to judge it more objectively. The Buttocks and…
Hello, I'm a newbie here in polycount... this is a fan-art of one of my favorites animes, "Fate/Apocrypha". I did a similar fanart a year ago, now I did It again in order to measure my level. Also I would like to hear your opinion (~ ̄▽ ̄)~ .. https://www.artstation.com/artwork/3oDAE2
Hey friends. I've been working on a personal animation project with hopes of creating character stories and making episode shorts. The vehicle concepts revolve around the future when electric vehicles have taken over the world leaving old gasoline cars to the museums. People begin turning their old gas cars into electric…
Some concept touch ups (wasn't feeling the honeycomb for now), mostly colour tweaks, as well as some blocking out. Not happy with the current look at the moment, but I'll work on it :] I think it looks bad because stylisation doesn't match, it should get better once the body gets merged down smoothed and stylised. Face…
What's a good arcade racing game? I love drifting but most of the racing games nowadays are going for realism (I am not much of a car nerd so i don't care about that). I had a lot of fun with gran tourism 1 before it became more and more realistic (and thus more punishing). Sega rally was one of my favorites back in the…
Hello. During the last couple of days I've been working on buildings for a F-Zeroesque racing game. The theme is sort of a mash-up between the 60's space age and art deco set in the future; functionalism, Mediterranean isle resorts, marble and rocket launches but with a twist! The buildings are both thought to be at…
A programmer at work solved this hard edged light beam problem for us this year, for those that are interested he takes the cylindar model and renders it with a camera facing rim light, then he uses the rim light as the alpha so no matter what way you look at it it is always alpha faded from the sides. We supply a texture…
Hi all! I was inspired by this video on Arc System Works stuff on Guilty Gear Xrd and how they created a 2d look in 3d( https://www.youtube.com/watch?v=kZsboyfs-L4) and decided I wanted to learn about that, using a character from one of my favorite movies, Kiki from Kiki's Delivery Service! This is my first time trying to…