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Racing Game Buildings [WIP]

Hello.
During the last couple of days I've been working on buildings for a F-Zeroesque racing game.
The theme is sort of a mash-up between the 60's space age and art deco set in the future;
functionalism, Mediterranean isle resorts, marble and rocket launches but with a twist!

The buildings are both thought to be at distance and near the roadway.
The goal is to make all these buildings in about 5000 triangles. They will also share the same texture maps.


Yes, without further ado. Some rough concepts:
skyscraperconcept.jpg
skyscraperenter.jpg
Work in progress on the first building:
skyscraperenter.jpg

Close-up:
skyscraperbottom.jpg

Wire:
skyscraperwire.png

Feel free to criticize whatever comes off the top of your head!

Replies

  • chrisradsby
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    chrisradsby polycounter lvl 15
    Okay, I've been working in the racing-genre for quite some time now and right of the top of my head I would say that the design look pretty cool on paper but it looks kinda boring as it is right now. Triscount seems a lot for a racing game as well when you count in the factor that you'll drive past it really fast ^^ You'll never get a good look at it, so most of the time you should ask yourself if the small extrusions are worth it. Looks like you have some wasted tris with all the edge-loops as well.

    But then again if it's just for a sexy portfolio piece it might be alright :) The buildings we did for Motorstorm Apocalypse were kinda blocky.

    If I were you I would probably have another texture sheet for like neon-signs and ads you can place on the buildings to make em look more interesting as you drive past. :)

    Good work so far!
  • tallbarret
    Bump!
    It's been slow for a while, but now it's time for an update.

    Thanks for the reply, Chris! I've embraced the criticism and made a few changes:
    The geometry has been cut down, although the edge loops are still needed to repeat the texture.
    We have also built a series of neon signs for the houses. For right now, like you said, they look pretty flat.

    Anyway, here is how it looks in the game now:

    presentationh.jpg

    polycount.jpg
    presentationh.jpg
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