Hey friends. I've been working on a personal animation project with hopes of creating character stories and making episode shorts. The vehicle concepts revolve around the future when electric vehicles have taken over the world leaving old gasoline cars to the museums. People begin turning their old gas cars into electric racing vehicles. This is the first hover racer concept I created based on a 2016 Corvette, others are in the works.
I'm still playing with the Glow settings for the electricity and thrusters (a bit too much glow) and am wanting to detail the body with a bit more wear and tear but overall this the direction I'm looking to continue in. Any feedback or critiques are greatly appreciated.
Let me know what you think!
Replies
Let me know what you think!
On the other hand, there are a lot of things on the side of the car that doesn't make sense as well:
1) This thing reduces the aerodynamics of the car.
2) What are thins things?
As for the colors, I suppose I did over saturate a bit now that I'm looking at it with fresh eyes. But the color scheme itself is triadic by definition. I'll try turning the vibrant reds to a burnt looking orange to compliment the blue a bit more. Thanks again!
As for the colors, I suppose I did over saturate a bit now that I'm looking at it with fresh eyes. But the color scheme itself is triadic by definition. I'll try turning the vibrant reds to a burnt looking orange to compliment the blue a bit more. Thanks again!
take a look at these to help with the texturing side
i also noticed that the vehicle looks dirty and damaged, as it should from racing, however the engines/thrusters look like they have never been used, maybe add some heat temper and maybe some dirt/dust around the intakes
Take a close look at those wipeout examples. Vibrant colours that work together, crisp lines, etc... If you want real world examples look at Nascars and racing boats.
Here's the link: https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide