This is the first time I create a thread in this forun :P I've been trying to get working on some game mods, and yesterday I was collection some of my works to make a portfolio but realised that I don't have almost anything good to show. I'm posting these here so I can get some good critics to improve them and to get some…
I needed a break from my hl2-lady project, and i started this one.. The aim is to make a normalmapped girl for doom3 (or atleast with doom3 specs) that would make Paul Steed proud. Im talking power armor, megaboots. silicon and leather, the works. Soo.. my first question is: Whats wrong with her proportions? I cant put my…
I got this email a couple of days ago becasue I am registered with the recruiter Interactive Selection (http://www.Games-JOBS.com). ============================================================ Do you know anyone who would like to have the Hitman First Person Shooter game on their CV/ resume? Someone who might like some of…
Hi people, We're back to show you our improvement, a bit of us already posted and your crits were very positive. Hope my model will not be a shame in front of others. For information, my model is 2800 triangles (3000-3500max was our budget) Of course, any crits and advices are welcome. Here is it Others preview angles as…
The workshop courier page http://www.dota2.com/workshop/requirements/npcs mentions 'motion extraced' under the run animation info and says to see dev wiki on that subject. But the dev wiki doesn't list. Basically it's about the forward movement speed. How to animate the run cycle and use forward movement. Does anyone have…
Hi all, I took a look at what i wanted to make for fun and perhaps one day get a job doing and I really like the hand painted look. Blizzards art has always appealed so I took a look at the sword prop tut by Tyson Murphy and using one of the concepts for the swords from that and a shield design by FirstKeeper I made the…
Workin on some handpainted props and structures. Really struggling to get just the right look with my paint, so any crits and comments are welcome! Thanks guys http://img51.imageshack.us/img51/3540/test2hh.jpg http://img812.imageshack.us/img812/2994/test1b.jpg
Hey everyone. I'm just posting progress work for a quadruped I'm working on for a private project. Feedback would be most appreciated. Here's a piece of concept art I did before I started modeling. The model sheet is kind of shitty so I'll probably leave that out. Low Poly Wireframe Shots: 3538 Tris, Not including Eyes…