Hey Kend I can understand your frustration surrounding retopology, i myself am in the process of retopologising a model of mine and its been a total pain in the ass honestly:poly142:. By far the most redundant process in character making, followed by UVing :\ The model looks terrific. The face looks awesome aswell. I agree…
Hey guys! I'm looking to move from the North end of Toronto Ontario, closer to the lake-shore west area, either Highpark or The Junction. If you know any like-minds in the industry looking for a room-mate or if you are looking for a place to rent I'd love to meet up and arrange a place to stay! Looking for at-least 1 year…
[ QUOTE ] A couple more... An ancient HarlequiN tut, but might give you some ideas. http://qbranch.cottages.polycount.com/tutorials/metals.shtml A newer one on CGTalk by Stefan-Morrell that goes into more detail. Tutorial:Hard Surface Texture Painting [/ QUOTE ] Thanks for the links guys. I've seen some of these, that long…
Plastic Piranha is looking for artists to work in-house in downtown Los Angeles, full-time, paid, for its next big but currently undisclosed project. Looking generally for environment and prop work, but looking for any badasses. A lead position is also available. Must have a portfolio. Not currently looking for sci-fi or…
thanks for the useful gif poop. CheapAlert, actually most of the knees and elbows in Half Life were built like the middle one in poop's gif. Except the middle vertices(which are nearest to the axis of rotation of the limb) were welded together making the joint look like an X. And of course the sections were 4 or so…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…
Hello Everyone! Re-Opening a previous Game Concept. All the Foundational work is Done, Just looking for some help getting our Alpha Version across the line now. Our Game has been worked on for a while, here is a little Summary of our project: Project Outline: Multiplayer and single player (focus on multiplayer) Genre :…
I have a couple of pictures I want to mimic in rendering. These images were originally photographs that were altered to get this look, and I'm hoping to achieve this look when I do renders of highpoly artwork. The art will be textured, so thats covered. But I am wondering if others might have insight in to what I could do,…
So Black Friday is just around the corner and I think I want to look at getting a laptop. I know there are other threads with laptop and desktop recommendations but I feel that my case might be different. First let me start off by saying that I am not looking for a primary workstation. I'm just looking for something that…
Hey @Haryas, Those look pretty nice! I noticed a couple of things on first viewing that may or may not be intentional: 01 - This looks great but the loop seems to slow down a lot before looping again so its very easy to see where the start of the loop is. I'm guessing your curves just need tweaking so they don't flatten…