I would just say that for me the hardest part to creating an environment in the flooring of the level. I would like advice and screen shots of wire frames of game levels that you guys can show. Hopefully current work like mass effect 2, uncharted 2, gears 2, really could be anything. I was just playing mass effect 2 and…
Hi all, I'm trying to create a tilable wire tubing. I have tried several things. The process is based on a tut. from Mr. BlueSummer. Creating a spline with a shape to loft and twist bend. From there edgeloops are detached from splines creating a wire frame spline work. This methode is great, but my goal is to create a…
Hey guys! Looking for someone to do 4 looping animation cycles for a dragon model for our demo. Flying cycle, bank left, bank right (for turning) and hover (flying in spot). These are simple one loop cycles of about 30 - 60 frames. The model comes pre-rigged with an advanced skeleton using bones with pre-configured control…
So here is the scenario: I have a demon-esq creature that has bat wings sticking out of the back. Now then, I can model the frame of the wings but the actual skin part in between is where I am stuck at. Should I use a separate flat plane to model the wings on? Or should it be a an actual piece of geometry that has depth…
Hi You know the whole deal with lower/upper separate skeletons for a Q3 model, right? Well, what if I wanted to animate both skeletons together as a rigid body for dying physics to bake onto 90 frames? I know the process is easier with one skeleton, but what about for two, with differing origins? (the entire upper skeleton…
Hey guys hows it going, i stand around polycount pretty much everyday watching people post amazing work. I get such a strange mix of inspiration and disheartment at the same time lol. Im currently at university in the uk, just finished my second year and thought i would post a piece of work that i am fairly proud of.…
Hi I'm working on this dress and got some weird shadows and bumps on the mesh, this is a project for a client and she was the one who notice it.. I have think that its just the edge flow of the mesh that messed up in the sculpt process. this the dress (errors are on green :p ) Here is the uv checker (one reason i dont…
After visiting the National Gallery in London about a week ago with a friend, I wanted to recreate one of the rooms using Unreal Engine 4. Painting frames were sculpted in Zbrush, and the busts are made from the default DemoHead in Zbrush, and textured using dDo. 3ds Max was used for low-poly modelling, and Photoshop for…
Hello people. Just a quick question about rigs. I am animating a lamia character for potfolio purposes. I am using CAT in 3ds Max 2013. I just can't make this forward movement of snake body ! I watched several videos of snake "locomotion" and even searched around using "meduse + rig + lamia" ect. Any ideas about where to…
We are seeking a specialist in Unity FX but with a strong Fur and Hair experience on characters and creatures. If you can bring to life, for example, a furry rabbit enjoying a gentle breeze of wind rushing over his fur coat in game in Unity. That is the talent we require on our production. Whether through cards or other…