After visiting the National Gallery in London about a week ago with a friend, I wanted to recreate one of the rooms using Unreal Engine 4.
Painting frames were sculpted in Zbrush, and the busts are made from the default DemoHead in Zbrush, and textured using dDo. 3ds Max was used for low-poly modelling, and Photoshop for texture work.
Obviously, none of the actual paintings were done by me, but they all can be found in the actual National Gallery if you ever get a chance to visit (though not conveniently in the same room like this).
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I might see if I can learn cinematics in UE4 today, and put together a short video of a fly-through.
That was a good idea, I really like scenes that are not fantasy or sci-fi - especially places that I've never been to. Nice work. :thumbup:
Maybe it's just me, but are the picture frames really that bulky, or was that a design decision? Especially the one with the horse looks a bit odd to me (I'm a gallery noob, though ^^).
i like the gallery but I feel that the scene has a tad too much saturation and I think a bit of volumetric light would help a lot.
Also the materials could be tweaked a little, especially in the spec/glossiness department.
I hope this quick paintover helps to illustrate my point about the light and saturation:
@Twister3 - I agree your paintover looks less busy, so I'll adjust it with a post process volume. Could you clarify what needs to be done spec/glossiness-wise? More or less, and on which materials?
http://youtu.be/A01XB_YBTc0
Keep in mind the thickness of the frames as well; your current solution doesn't quite work considering that the frames are about an inch away from the walls in the photo you posted.
Tor Frick has done some pretty nice frames, might want to check out his blog.
a couple of suggestions:
in your reference photo the floor seems a lot more glossy and reflect more of the environment. The base of the bust for example is visible almost in its entirety:
http://i1135.photobucket.com/albums/m628/jahnhummel/PC_presentations/Other/reflectivity.jpg~original
The picture frames seem to have a lot more contrast between lit and unlit areas whereas your picture frames seem a lot duller, even in sunlight.
http://i1135.photobucket.com/albums/m628/jahnhummel/PC_presentations/Other/glossy.jpg~original
Since you seem to shoot for realism here I would suggest imbedding glass into the frames. In reality this is probably used as a way to protect the pictures against human groping attacks and/or sunlight.
Also I would add the little lamps on the floor seen in the reference. This is to add a bit of interest to the floor that currently is only a empty space.
I feel the postprocessing helped a lot. Keep it up!