finished adjustable arms for sink mirror as for the layered material, it's kicking my butt a little bit but I'm slowly getting there. I've tried everything i can think of but i cant get the triplanar projection to work with the layered material, so i think I'm gonna have to go back and re-evaluate my modular pieces and…
- Wildcard Dive Bar Environment - Wildcard Dive Bar environment is a second year creative project that focuses on improving my environment art and lighting skills. I am hoping this project will be a playable demo for the first person player to walk round (50%) and cinematic trailer to go with it (50%). This project will be…
What have you tried so far? There are many ways to do this, I wouldn't say there is a "best" way. Through modeling a lot you become comfortable doing things certain ways. Here are my suggestions 1. Fill Hole - Split Poly Tool to clean up edge flow 2. Fill Hole - Select 2 verts you want to connect and "Connect Components"…
[FONT="][FONT="]Hello polycount, the Stargate Modding Group (SGMG) is looking for reinforcements on the 3D artist side of our project called Stargate - Empire at War: Pegasus Chronicles.[/FONT] [/FONT][FONT="] [/FONT][FONT="] [/FONT] We have worked to create a game modification based on the universe of the…
great article i think the world war 2 genre which hasnt been adressed and id love to see into game would be a "What if" world war 2 my idea for a world war 2 game would be an alternate reailty of world war 2, where history was altered would be in Hitlers invaision of Russia,in this version of history id have the Germans…
Elseware Entertainment: Recruiting experienced modelers and animators. WarCry: Lords of War Brief description: WarCry is destined to be the next big Sci-Fi universe. We are designing the first five races and will use Lords Of War as an Introduction to this new universe. We will focus on creating rich history and designs.…
Thanks so much for all of the helpful replies so far. I appreciate it very much. Daz I totally agree with you about the hands. It's a constant struggle of mine to model manly hands. I'll also work on my shading a bit more in my diffuse map. I'll lower the spec on the cloth as well. I was going for a heavy wool type of…
Yo everyone! This is my first post so I want to say you hallo :) I have some questions about next gen cars - like in GT5, NFS, DIRT etc. Do I need to make a Hi Poly model and after that model a low poly with normalmap from it? Yeah it's cool - new cool renders but... do I really have to? Yesterday I downloaded model of…
Howdy Polycounters! I've been working on a project for the last few weeks and I figured its time to stop hiding away in the WAYWO thread and post a full thread. For aslong as I can remember ive been a huge fan of driving. More specifically im really into Drifting. I spent the last 2 years kidding myself that Id be able to…
Hello , I wul dlike a suggestion on how to uvmap this tree ... wich one is the best way? I so far individuated 4 ways but I am not sure wich one would give me the best results .... 1st one is like making all into one texture , proportionally scaled texture uvmaps of the different parts like pieces of roots and trunks etc ,…