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CE3 - Project Drift-pig

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Howdy Polycounters!

I've been working on a project for the last few weeks and I figured its time to stop hiding away in the WAYWO thread and post a full thread.

For aslong as I can remember ive been a huge fan of driving. More specifically im really into Drifting.
Drifting is a driving technique where the driver intentionally oversteers, causing loss of traction in the rear wheels, while maintaining control from entry to exit of a corner. A car is drifting when the rear slip angle is greater than the front slip angle, to such an extent that often the front wheels are pointing in the opposite direction to the turn

I spent the last 2 years kidding myself that Id be able to get a drift car and set it up so I could learn to drift. I traveled far and wide for the perfect 200sx that id be able to use as both a road car and an occasional track car, but every car I test drove had something wrong with it. It had either been used and abused or just generally felt too good to be true. I ended up buying a faster front wheel drive car which is my pride and joy. Still, there is always that part of me that wants to be going sideways round every corner..

Id been thinking about starting a new project for a while whilst the dust settles on the Bioshock project. I figured it would be great to try and address some areas in my skill-set that need some attention. I've made vehicles and weapons before, but id definitely like to push myself to do some more complicated shapes.

So yeah, the idea of the project is to recreate in one way or another this fantastic video of one of my favorite drivers Ryan Tuerck. I plan on making the full environment, the car ive been dreaming of, and set it all up so it can drift around the environment in a short video (similar to a game cinematic from Dirt or Forza).

[ame]www.youtube.com/watch?v=uoGYkhGM1r0[/ame]

with some hints of:
[ame]www.youtube.com/watch?v=2Hrdp2s1_tw[/ame]

Ill be making the Car, inside and out, the engine, the drive-train, the interior, even all of the buttons and gadgets as it would be set up for drifting. I want this to have personality, its not going to be a car straight out of a showroom, bits are going to be hanging off its going to be very used and abused.

Where im currently at:
200SXPROGRESS.jpg

(this is just the 1x turbosmoothed high poly with some diffuses thrown onto it in engine to test)

References (will add to these as I move on with the project.) -

200sxexterior-reference.jpg
Click image to see larger (56k warning!)

Construction shots:
200sx-front-smoothed.jpg
200sx-front-wire.jpg
200sx-back-smoothed.jpg
200sx-back-wire.jpg

carinteriorprogress.jpg

So yeah, hit me up with some critique, im relatively new to vehicle stuff so id love some pointers in areas im going wrong!

Ive had some great stuff so far (and a long list of things to fix and change) big thanks to Laurens Corjin/NathanD/Jeff Parrot/Helder/Perna for some extensive critique.

cheers!

Replies

  • JamesWild
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    JamesWild polycounter lvl 8
    That interior is amazing, when I recently modelled my Viper, the interior was by far the hardest bit.

    Probably because I built the outside first with no concern for what went inside, but y'know... ;]

    It might be a drift specific thing but the wheels look a bit... bulbous.

    Feel free to continue blowing my mind!
  • ZacD
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    ZacD ngon master
    The body of the car where it arcs over the front tire needs smoothed out. Your's is lumpy, it should be a smooth circular arc when viewed from any angle.
  • VPrime
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    VPrime polycounter lvl 9
    Nice, the S14 is an awesome car, and the kouki front end just makes it perfect :).

    I agree that the wheels look very weird. Both the rims them self and the tires. The spokes look very thin, and look like they are bulging out.
  • Pookhan
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    Pookhan polycounter lvl 13
    If you can't drift then why not live vicariously through your art :)

    The car details are awesome. Is the paint job all set up in cryENGINE? I know the car is the main focus here but the ground looks really nice too.
  • Aga22
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    Aga22 polycounter lvl 11
    the rim spokes are paper thin as the friend previously said, and the offset of the wheel (the point in the vertical axis of the wheel where it bolts to the hub) is too far out. in simpler words, the center of the wheel needs to go deep inside. like 5 inches deeper.

    also i believe the sideskirts are too thick in the higher point, where they end towards the fenders. in reality this part's thickness is no more than about 1-1.5cm

    also i believe your tires (and wheels maybe) are a bit big. try a little smaller, the car will be lower to the ground too...it gives me a too bulged out feeling.

    nice work generally, the interior is great, i dont know why you would keep the stock seats and wheel though, unless you re making a replica of your own car and want it to be the same
  • scotthomer
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    @JamesWild - Thanks man! yeah I think you're right. Im going for the stretched tire look, this is where a smaller tire is heated up and fitted to a wider rim, meaning the driver is driving on the sidewall of the tyre too (which is really dangerous!). It was quite..extreme so ive changed that so it reads better. Thanks for the crit dude!

    Interestingly my friend was building an RX7 and it was set to be running around 500bhp, his tyres where stretched beyond what you'd consider safe and everyone kept telling him not to do it. Luckily the "deathtrap" was never completed..

    @ZacD - this "lip" around the tyres is called "rolled arches" where the arches are flared out in order to cater for larger sized wheels. That being said that area is alittle..messy, ill do some clean up on that tomorrow. Thanks man!

    @VPrime - I know! Zenki..Kouki, there are literally hundreds of awesome combinations for an s14, I love them all <3. Yeah, you're right. I think I went back and took a look at the wheels tonight, in retrospect they do look really really flimsy (and pretty crappy!) so ive altered the thickness of the spokes to add a little more rigidity to them and also reduced the "stretch" of the tyres.

    Thanks for the help man!

    @Pookhan
    - Ahaha, yeah pretty much, I figured with all the awesome tech in CE3, would be rude to not to. :D Yeah the car paint is just an illum shader in CE3, it needs work but most of that will be down to the cubemap as most of the work will be done in the reflections. Thanks man! well the flooring is going to be part of the main environment eventually, ive just got to make it yet :D

    @Aga22
    - Great stuff, so much cool shit (that ive gone through and fixed!) here, I definitely agree with you on the tires, and the rims, and the side skirts! Im actually in the process of modelling some aftermarket bucket seats at the moment, someone else said "you've got a stripped out car, and the standard seats?!", so yeah eventually it will have some nice racing seats. Thanks for the help dude!

    Some slight progress!

    *Fixed issue where Wind-screen was too curved
    *Added curved line into the front headlamp lens
    *changed wheels, thickened "spokes" altered the design based on reference.
    *Made wheels smaller, tyres less "stretched".
    *thinned out side-skirts
    *fixed pinching in bumper

    200sx-front-smoothed-progress.jpg
  • Aga22
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    Aga22 polycounter lvl 11
    Big improvement! ;)
  • urgaffel
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    urgaffel polycounter lvl 17
    Barracuda wrote:
    The link you are accessing has been blocked by the Barracuda Web Filter because it contains content belonging to the category of: Adult Content

    If you believe this is an error or need to access this link please contact your administrator.

    URL: http://www5.picturepush.com


    Can't see any images *sadface*
  • chicken
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    scotthomer wrote: »

    Where im currently at:
    200SXPROGRESS.jpg

    is this in CE3 now ?

    looks very good, in 3.4.3 build you can enable Antialiasing in editor:
    r_supersampling = 2 (you can go higher 3 or 4):)
  • scotthomer
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    @ Aga22 - Thanks man! find that when you're so close to something its quite easy to get things very wrong. Its great to get fresh eyes on things (hence why I posted it here on PC!)
    @ urgaffel - Argh, bugger! I love Picturepush as they allow for non-compressed uploads, when you compare the quality between Picturepush and other sites it night and day. I could make a joke about how the car is so good its like Porn, but its not so I wont :P
    @ chicken- Yeah, I know a few ways to get very crisp screenies from CE3, however this is just a production shot so I wansnt really fussed about the aliasing. This is being exaggerated in this shot as there are quite a few artifacts caused by the turbosmoothed model being dropped into the editor. Hopefully when its baked/textured ill pull out all the stops to get it very smooth :D
  • Shogun3d
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    Shogun3d polycounter lvl 12
  • aajohnny
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    aajohnny polycounter lvl 13
    I really like it Scott :) It would be neat to see a black hood. bros_car.jpg

    Not that its needed or anything, just something I thought up :) keep up the awesome work.
  • Neoncypher
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    Neoncypher polycounter lvl 9
    hey man, looking great so far - I love drifting myself and I especially love the s14a, so good choice :D

    Few things I've noticed - the top edge of the windscreen and the front side windows should line up - they currently don't which gives the roof a kind of curved/bulbous look. You probably could do with the front wheels being less tucked into the arch - I don't think you'd be able to turn much as they currently are! :)

    Other than that it's looking sweet - awesome project idea for sure - I look forward to seeing how you tackle the tyre smoke billowing/accumulation around the rear arches (one of my favourite sights in drifting :D)
  • Pierate
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    Pierate polycounter lvl 15
    Not able to turn? You guys have a thing or two to learn about low cars:

    DSCN1383.jpg

    Closeup of front wheel

    However, the height seems to be just fine for a car made for drifting, aleast when considering that the tires aren't as stretched anymore.

    I agree about the windscreen/side windows/roof though, I'd also like to point out the bodyline going across the side which feels a bit odd. I think the side should be a bit rounder with a sharper edge going across. I could be wrong though.

    I'm looking forward to seeing more of this :)
  • scotthomer
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    @ Neoncypher - Oh god yeah, they dont make cars like the old Nissans anymore, and im guessing they never will. The whole spirit of being able to just buy a car for <£4k and drift it till it falls to bits is awesome. I cant believe I never noticed the issue with the side windows and windscreen not lining up, I honestly was struggling to work out what was causing the roof to bulge out (it lines up with all of the reference) and I think you've nailed it :D. As Pierate has illustrated the wheels are actually THAT tucked in, Ive driven one before and the turning circle SUCKS, but oh well, i guess its worth it for being that low to ground :D Ill address those issues with the windows not lining up tonight, thanks for the help man!

    Pierate
    -
    Yeah! you're right, I think without the stretched tyres it does feel alittle more believable, the original model took "hellaflush" to a new level. Ive tried to build the model "set up" for drifting as you've said, ill be interested in when the car is animated how the arches restrict the wheel's movement, but I guess ill cross that bridge when I get to it. (cheers for the reference btw! Ive been struggling to find shots of a 200 that is as tucked as I wanted).

    Yeah, the bodyline has been abit of a bitch tbh, very difficult to make out in some shots and very clear in others, Im going to keep tweaking it, Laurens (xoliul) suggests that it is essentially tucked inwards around this area so Im going to have a play around with it and see if I can get it looking better. Thanks for the help dude!

    Progress -

    Bare in mind this is the old car (none of the changes are into the engine yet) and this is very WIP, just been working on the environmental elements for the environment atm.

    200sx-progress-environment.jpg

    Critique from today so far (its done the rounds at work already lol)
    - Get the updated car in,
    - Bring more green into the vegetation,
    - work on the scale, everything seems alittle out atm,
    - push the buildup of dirt on the ground.

    So yeah, been struggling to get much time to work on the project so its been a case of putting in a few hours here and there where I can, im going to start constructing the rest of the environment this week in blockout form whilst also working on the car. Lots to do!

    Thanks for the help everyone!

    P.S, Saw this when at Ikea yesturday, my Girlfriend and I test drove it about 8 months ago and almost bought it (seem the current owner snapped it up before I could!). Fantastic car, managed to get underneath it and get some reference shots :D

    200sx-nolisense.jpg

  • Neoncypher
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    Neoncypher polycounter lvl 9
    No problem mate happy to help :D

    I *have* seen cars that flush before ;) - I should have been clearer - It looked off to me because you usually see drift cars that slammed rocking some negative camber on the front..that might help give yours a more authentic/aggressive stance Scott :D
  • scotthomer
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    Will definitely be good to get the camber adjusted properly, im planning on modelling all the suspension components so once I work out how they fit together ill start working on getting the stance right. (also, easier to keep as much straight as possible at this point, don't want the headache of dealing with odd angles left right and centre.)

    cheers for the help dude!
  • urgaffel
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    urgaffel polycounter lvl 17
    scotthomer wrote: »
    urgaffel - Argh, bugger! I love Picturepush as they allow for non-compressed uploads, when you compare the quality between Picturepush and other sites it night and day. I could make a joke about how the car is so good its like Porn, but its not so I wont :P

    What about dropbox? Although that is usually blocked by Barracuda too... However, using a https link instead of http works (most of the time)
  • scotthomer
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    I cant use Dropbox at work :S Ill sort something out (sorry man!) gotta find a better host (and transfer all my work across!0

    Updatez!

    I have been fixing, tweaking, changing and generally messing with the model for an hour here and hour there. Im confident that the body is *almost* there, (minus a few horrible areas that need work, namely the rear c pillar, and ill get to work fixing them asap. Any critique would be great, im struggling to see the wood for the trees at the moment.

    200sx-progress2.jpg
  • TheMajor
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    TheMajor polycounter lvl 10
    Nice Project, I am also an avid drift fan. great to see other like minded people into Art as well :D

    I was going to ask the next obvious question as to where the body panel seams have gone? are you floating them?

    Overall i think the model is looking great. personally I think maybe some of your supporting edges could be tighter to reduce the smooth look in some of the creases and corners but by the sounds of things your already getting on top of that.

    I have been considering a similar project for a while myself, so I'm pretty excited to see how this one turns out!

    keep up the good work dude!

    ps, I'm assuming you have already seen this but worth a watch anyway ;)
    http://www.youtube.com/watch?annotation_id=annotation_491670&feature=iv&src_vid=QADtStDBbYw&v=bJSakvx3J2E
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    Looking nice Scott. I wonder if the sides are a bit too smooth looking. Seems like you could tighten up the angles on that. Tires and all the indents and things look great so far.
  • scotthomer
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    @the major - I welded the entire body back together in order to fix the problems I had with smoothing/silhoette of the car ive not cut them back in (scroll down to see!) its been very difficult to keep going back to the drawing board on some sections and the easiest way to do so was to keep the entire model welded together.

    Some of the edges are quite..soft (some intentionally..some not!) I do intend on baking this out so some of the soft edges are simply so the normal map catches them. I have paid alittle more attention to tightening some of these up over the weekend though.

    @Jeff, yeah, this car is quite difficult to judge. I think the way the carpaint catches the light makes the sides quite difficult to define from reference. Im 95% confident ive got the profile right, but im not positive, there are plenty of inaccuracies (gunna have to chalk that one up to learning curve). So difficult to achieve the level of accuracy that you would expect from a racing game. I found this pretty interesting to see how they did it in Forza.

    [ame="http://www.youtube.com/watch?v=_fKNFcqR0PM&quot;]How Cars are Made - Forza Motorsport 4 Behind the Scenes Video - YouTube[/ame]

    Updatez! More work on the body, cutting the boot lid, doors and windows in now, spent hours and hour trying to sort out various issues, the interior now lines up with the exterior. Planning to get the highpoly done by the end of the week!

    (viewport captures from 3dsmax)
    200sx-progress4.jpg
    200sx-progress5.jpg
  • TheMajor
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    TheMajor polycounter lvl 10
    Things are looking much improved mate. How are you planning on unwrapping the asset if your baking it down?

    You planning to flip many of your UV's for the res or sticking to a full unwrap? Just being nosey really haha :D

    Look forward to seeing some more of the Environment work now the car is coming on nicely!

    Keep up the hard work.
  • scotthomer
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    Thanks dude! ive got some more progress ill post up shortly. For the bake, I toyed around with some ideas, but I really want to get dynamic dirt on the vehicle, so as it drives it kicks up dirt and gets damaged and dirty of the course of the cinematic. I decided id go for mid-poly with normal maps. Ive done some test and found that the best way to get a good result is to collapse the model with 1 iteration of turbo smooth, then optimize the mesh and bake as you would a low. I did this as a test with a 512 and a 2000 tris:

    wheelbake.jpg


    I will be mirroring certain sections, but areas like the bumper, boot lid etc will not be mirrored as sometimes CE3 has a hard time with seams i the middle of large smooth areas, and I foresee huge issues with this. I guess areas that make sense to flip (especially ones that are identical each side) will make sense to do so.
  • scotthomer
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    Updates!

    Im off work now for a few weeks so ill be hammering this project as much as possible during this time.

    Ive been working whenever I can for the past few weeks on parts of the engine, drive train, suspension and Interior so I can finally start pulling everything together. The Interior for the car is well and truly in progress, I'm still working on the floor pan and gathering references (its hard to gauge where some things go as not many people take screenshots of the more "boring" areas of a car..). Im currently just blocking this stuff out to make sure it all fits in the right place.

    Anyway, pictures straight outta viewport:
    exterior-progress.jpg
    interior-progress.jpg
  • Xoliul
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    Xoliul polycounter lvl 14
    I'm still a bit bothered by the main crease on the side of the body. It's just not as defined as it should be. Instead of a "V" shaped crease it's more "Z" shaped.
  • scotthomer
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    Yeah, you're right ive spent a good hour messing around with it and I think ive got something closer to reality. It does cause some wierd shading issues around the wing in some areas, but that may just be the light.

    Some decent reference for the pinch in the doors:
    rmsbirthday-1011.jpg
    IMAG0481.jpg

    200sxpinch.jpg
  • KennyTies
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    Man this is turning out awesome. Great work.
  • Xoliul
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    Xoliul polycounter lvl 14
    It's better already, but I think the crease is fatter. Yours is very fine.
    Also, still not convinced by the fender flares. I know you are using this as reference, but it's not correct yet. The ref image is much smoother and sloping, yours is very hard and juts out suddenly, which makes that whole area look a bit off.
    And just personal opinion, but I prefer the stock arches (ends on a flat band), just seems more credible and better designed.
  • chrisradsby
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    chrisradsby polycounter lvl 14
    Nice work so far man! :)
  • scotthomer
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    @Laurens - thanks for the help dude, I can expand the crease no problem. It does look much better now the crease is running down the side of the car, despite my sceptisism at first. The flares in the arches are starting to look odd to me too, going to see if I can't make that transition smoother


    @chrisradsby - thank you dude! It might not be the most interesting subject matter ever, but I'm really enjoying it. I have been playing farcry 3 btw and my God, what a game! Great work from you guys!

    UPDATES - I have been working on the interior over the last couple of days including some zbrush work on the driver's seat, it's still alittle messy in places but I will clean these up before I bake them. Feel free to crit!

    seatprogress.jpg
  • scotthomer
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    More progress, fitting the interior and taking the rollcage from block-out to near finish, just needs to occasional bolt and an overall tweak to make sure everything fits smoothly inside the car. Next up is to start working on the interior panels (the inside of the shell.


    fitsjustabout.jpg
    interior-progress2.jpg
    interior-progress1.jpg
  • SA_22
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    needs more zip ties to be a drift car!! :D

    looking sick so far dude!
  • Athomield
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    AWSOME !!!! Keep it up dude. :D
  • roosterMAP
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    roosterMAP polycounter lvl 14
    lovin the interior. looks great!
  • scotthomer
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    @SA_22 - Dont worry! the zipties are on their way :D
    @Athomield - Thanks man! glad you guys like it, quite a "niche" subject but hopefully with abit of work it'll look more interesting than your usual car thread :D
    @RoosterMAP - thanks man! you'll like this update then

    Updatez
    More progress on the 200sx Drift Cinematic, very WIP but here is the rollcage and "wand". The hydraulic "wand" is a handbrake that doesn't lock into place and is much more responsive than the regular parking brake. These are usually wrapped in grip-tape to prevent them slipping out of the drivers hands.
    rollcage-wip.jpg
    handbrake-wand.jpg
  • scotthomer
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    Some more progress on the car, taken the high poly (90% finished) into zbrush to test out some methods of damaging the car in such a way that would fit with the "drift-pig" idea. Added zip-tie stitching to the car and dropped the interior in to test. Ignore the window seals as they are deforming oddly due to the glass being removed for zbrush.

    Super work in progress but it at least gives me an idea of what the final thing might look like.

    200sx-damaged.jpg
  • Aga22
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    Aga22 polycounter lvl 11
    personally, i think you re overdoing it.
    nobody uses zipties on metal parts, or metal to fiberglass/plastic parts.
    only fiberglass to fiberglass

    and i dont know why you re keeping the stock seats, first , using 4 point harnesses on street seats is a deathtrap. secondly, no drifter would keep the stock seats, they have no "hold" on you... no offense, out of curiosity, do you have a car?

    oh, and another thing, no drifter carries spare wheels, its not the WRC :P

    better make a racing fuel cell in that place, and a swirl pot.
    151285d1301362613-z-fevers-new-twin-turbo-vq35de-powered-s14-08-g35-front-end-p1090229.jpg
  • scotthomer
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    @Aga22 - Hey man, yeah im assuming you read the crit from WAYWO but KaptainKernals put it quite well:
    The large issue is the stitches don't read like cable ties, they're all X's, close together, which would to more harm than good, any stress on those ties so close together and the plastic is much more likely to crack and tear.

    Plenty of good examples in here:
    http://www.driftworks.com/forum/drif...stitching.html

    The other issue is: no one in their right mind would cable tie plastic body parts onto metal.

    It's silly, and I've never seen someone drill holes into their fenders so they can cable stitch their side skirt onto the body. Most people I know would just toss the side skirts.

    Right now you're using the cable ties to attach the bumbers and sideskirts, which would never happen, those parts have 4 or more clips that attach it to points on the frame. If the bumper fell off, they're more likely to cable stitch from those points to the frame from inside the bumper, than to drill holes into the body work to attach something.

    The main issue of how you did it, was cable tieing to the body - the metal. Cross stitching or straight stitching, thats a personal preference.

    Ill pull back on the stitch and keep it confined to the fiberglass areas of the car rather than on the metal. I was originally aiming for something along the lines of: DSC_0109.jpg
    or
    33missile.jpg

    but it seems a shame to totally destroy the car after all the work ive put into getting the body straight. The idea was that this car would be a drift-pig, a cheap car someone will have stripped out for weight gains and made competitive, rather than a fully fledged race car.

    Many people keep the stock seats and fit harnesses to these for many reasons:
    IMG_0988_zps3718ce29.jpg
    this is mainly because alot of tracks have regulations regarding restraints so they are put in in order to allow the car to use the tracks, same as a rollcage really. Also, the standard seats from a 200sx S14 are surprisingly supportive, ive driven several S14's and s14a's all with stock seats and the seats where the least of my concerns. "no offense, out of curiosity, do you have a car?" Yes, if you read back 1 page in the original post I say how I was looking for one of these cars for some time and bought another car instead.

    "no drifter carries spare wheels, its not the WRC :P" I think you'll find the opposite, they'll probably offload the tyre when they are drifting, but the likelihood is that if you're out in the middle of nowhere and you get a blow out you're going to need a spare tyre no?

    I've modeled a battery relocation to the boot of the car, as many people do this in order to fit uprated turbos in the engine bay, however I wont be adding fuel cells and what not in the boot as in all of the drift cars i've seen i've never seen one with a fuel cell in the boot or a swirlpot.

    Cheers for the input dude,
  • AlecMoody
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    AlecMoody ngon master
    I think it is coming along really well but there are some small things making it look a little cartoonish to me.

    The tow hook looks a little too large/chunky, it should be about 70% of that size. Also, some of the damage to the body panels is reading as leathery and not as sheet metal, fiberglass, or plastic.

    I know you have a reference photo of someone running stock seats + harnesses but they are only using a roll bar and not a full cage. Harness+stock seat isn't the safest thing in the world but adding the roll cage makes it extremely dangerous. I don't know much about drifting but you would never be allowed to go racing with that setup and I personally wouldn't drive that car on the street.
  • Aga22
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    Aga22 polycounter lvl 11
    stock seats, and generally seats that are not meant to be used with harnesses are dangerous...in the event of a crash, the harness will push your shoulders down, damaging your spine. so regardless of 3D, don't drive like this :P

    i ve been track racing a while and yeah, we carry spare wheels, but not in the car, we leave them in the pits. as for drift cars and fuel cells, the photo i posted is of a drift s14. anyway i just wanna help, dont'get me wrong i try to do constructive criticism. sorry if i come out as a know-it-all.

    p.s. 200sx is my next car, i just want to get my credit card debt off my back.
  • scotthomer
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    Heya guys! Sorry for not getting back to you, New Years happened :D

    @Alec - I think you're right about the tow-hook being too chunky, the actual size is right, but they are actually a thinner. They are actually for racing, to allow the track officials to pull the car out quickly and easily, so I figured making it thicker would be alittle more believable as it has to hold the weight of the entire car. Ill fix that, Good spot! Ive removed the damage from the body panels for now, I will go back and make the damage more superficial when I come to bake it out.

    Yeah, i realize the rollcage/stock seats issue might not be allowed in real life, but I prefer how it looks visually which i guess is the most important thing in this situation. The stock leather seats have tonnes more interest than bucket seats imo, and it adds to the whole throw together look I want to achieve.

    Cheers for the input dude!

    @Aga22 - Yeah, ive read that too, its actually safer to run the regular seat beats with the stock seats, but hey, I prefer how it looks in 3d at least. I figured that a spare wheel would fill the space for the renders, but when its actually drifting ill remove the tyre from the back of the car.

    Get one! I certainly regret not getting one. :D
    Thanks for the help man.

    Updates!

    So im almost done with the highpoly so I figured id set up some vray renders to both learn vray and to show the high poly off alittle better. Im going to leave it a few weeks before I start baking out as I have some other things to do, but I figured it'd be good to get the high poly done before I let the dust settle on it.

    200sx-highpoly.jpg
    200sx-highpoly2.jpg
    200sx-interior-a.jpg
    200sx-interior-b.jpg

    Cheers!
  • benji
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    benji polycounter lvl 7
    Inspirational stuff man, especially those interior renders. Can we see a wireframe shot?
  • JostVice
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    JostVice polycounter lvl 12
    Wow that interior looks awesome! Do you have any tips for modelling sub-d interiors? I tried to do something but it didn't end that well haha

    Keep it up, it looks very good. You should maybe end putting it in a racing game, or GTA or something!
  • FractaL
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    Truly inspiring stuff Scott! I am mesmerized by the attention to detail you've got.
  • roB0T
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  • TheMajor
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    TheMajor polycounter lvl 10
    This is coming along swimmingly dude, look forward to seeing how you finish it all off :D
  • scotthomer
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    benji - Heya Dude! Sorry for not getting back to you. I will certainly be doing some breakdowns once im done, will try and get some wireframe high - low and bake gifs set up so you can see how it looks and how it is constructed.

    JostVice - Heya dude! erm i dont really have many tips other than the fact that the car has "lines" on both the inside and outside of the car, inside the 200sx there is a line that runs across the top of the doors and meets the dashboard and then runs onto the door on the other side, getting these "lines" into the interior is really important as it is what makes it flow!

    TeeJay - The possible reason behind the wheels looking odd is that these tyres are stretched, this is when a smaller tyre is put onto a wider wheel, they stretch to fit the rim and the side walls bulge out as a result. Here is an example of what I mean. Im happy to tweak it if this is not what you where talking about? Its quite common in the modified car circles but yeah, it does look kinda odd.

    IMAG0010.jpg

    FractaL - Thanks man! Its just been good fun to make all these little knobs and switches :D

    roB0T - Ahh yeah, that might look better, they're the same exact wheels, Rota Grids so it shouldnt be too hard to just shunt back the middle bit to give more offset. Thanks man!

    TheMajor - I cant wait to get it finished man! Maybe this time next year? lol! There is bound to be a tonne of experimentation between now and then as ive not had a chance to do anything like this before, so ill be testing what looks best as I go. Hopefully will be able to do some cool breakdowns at the end. Sorry for not getting back to you.

    UPDATES!

    The past few months have been pretty hectic, but ive finally had a chance to jump back onto this, so hopefully will have a chance to give a good shot at getting it more fleshed out over the next few months. The progress so far:

    200sxblockout.jpg

    Im currently making the low poly of the car, and have baked out but not textured the garage itself. The rest of the props are just high polies dropped into the engine for blocking out purposes. The environment will eventually be based on:

    6546212239_12a3d1072f_b.jpg
    By the fantastic photographer Theo Civitello over at http://www.theo-graphics.com/

    Any comments/crits would be great, its early days but im all ears!
    Thanks folks. :)
  • zxcman
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    zxcman polycounter lvl 10
    I think you have to fix the scale of your composition
    those huge leaves and big black holes on the ground don't work for me atm.
  • ZacD
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    ZacD ngon master
    Looking good, if you still are thinking about roughing it up, I saw this video and thought of this thread, this car has a lot of character [ame="http://www.youtube.com/watch?v=ZcjpXbMiCtg&quot;]The Zero F**ks Given RX7 - TUNED - YouTube[/ame]
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