Hello guys, I am relatively new to 3D, and to Polycount. started to really work on 3D modelling 2weeks ago. As I am studying the full workflow of props creation I found myself struggling really hard with baking highpoly onto lowpoly meshes, especially when it comes to makine stylized things. So I made a "test" rock that I…
I've been trying to improve my low poly/normal mapping skills, I used an existing model piece I had done a while back before tackling something with more parts/complexity. Its just magpuls UBR stock, finally really understood smoothing groups with this one, looks fine in the Max viewport with the 3p studio realtime shader.…
Hi everyone, new member here! I'm currently learning Substance Designer together with Toolbag for material creation and presentation. I'm enjoying a lot the process but I still have a lot to improve, so I thought sharing my stuff over here for critique and feedback would be a nice help on the way to fix mistakes, learn new…
So was trying to get more into the fundamentals of substance especially creating patterns with like 1-4 nodes to keep it simple - I made like 17 of these ( lets say im happy to show 17/40 :P ) I spent like 10-12 hours on it, also I tried to get into tool bag for rendering, later on I added some dirt to the Pattern. The…
I just need to tweak some values 'blindly' that I can easily predict, I don't need to see the result. How do I prevent Substance Designer from recalculating everything every time I change a value?
Hi there! I am presenting to you my latest tool for Substance Painter 2020. Brush Maker allows you to unleash full potential of Dynamic Strokes. https://www.youtube.com/watch?v=jKE24BdiuCk Main features: - Dynamic control of Size, Rotation, Warp, Blend, Blur and Color (+Roughness and Normal); - Ability to set Range of…
Hi! I'm super new to Substance Painter and baking and pretty much 3D Modelling in general. Yesterday it took me a whole day trying to figure out how to bake from high poly to low model. I finally figured that out but am getting these annoying stains on my mesh after baking. I'm calling them projection stains but not really…
I was wondering if anyone had any ideas on how to make a tyndall stone pattern in Substance Designer? It's a lime stone found around my area and we use pretty regularly on buildings, so it would be handy to have a procedural version for renderings. I've been trying to do this on and off for quite a while, directional…
Hey, Polycount! I recently learned a cool technique in Substance Designer to help me transfer scan textures into models with multiple UDIMs. This method speeded up my scan workflow quite a bit. In this video I explained how it works. I hope it can be useful for you as well! https://youtu.be/sNajxvRAc_I
Been playing a lot of Planet Coaster a lot and thought i would do a theme park scene but give it a bit of atmosphere and make it abandoned. Im going to slightly base it off the theme park in chernobyl and hopefully get that creepy abandoned feel. here is a mood board that i put together using PureRef(really handy piece of…