I have a very large scene full of instanced props I've been working on for some time now. I have the textures done, but I am struggling to make it appear to be real time in the viewpoint looking lit and textured like it was for example, in Unity, or Stingray. I do not want to use Unity or Stingray or something like them…
Oh boy I really did screw up this time, didn't I? :D I'm gonna post my thing anyway, maybe I can still get some feedback. 'Tis where I'm at and I'm more than ready to call it done. This piece is actually my second attempt, since halfway through the first one I realised I didn't like it. What can ya do, it happens. Ref…
I'm trying to copy one mesh's curveWarp attribute to multiple other meshes curveWarp attributes using a for loop. Thing is, I don't know how to access a node's curveWarp attribute in a smart way. I can get it to work if I hardcode it like: pm.setAttr("curveWarp6.lengthScale", pm.getAttr("curveWarp5.lengthScale")) but this…
Hey Polycount people, I'm working on a Star Guardian Master Yi outfit. I plan to through to a full colored Splash. Early Design Philosophy: -I went with a 3 point star design. The first team was 5 point, the 2nd team 4 point, so figured for this 3rd team, I'd go 3 point. Also, the 3 point start looks kinda like a Y for Yi.…
So...I'm going to take a stab at this contest.. The idea is to do an Immortan Joe x Urgot.. Trying to be able to maintain the main abilities of Urgot. Thing is, I don't want to make him too serious. As in, I'd like to find the humour in both of them, maintain a bit of the ridiculous in the final piece. I want to replace…
Hey there! I was looking for a new personal project to start and this is contest looks like the perfect opportunity to start something with a serious deadline in mind. Diana has always been a character that struck me for her graciousness and profound intent in everything she does. Therefore I thought she'd make a great…
Hi! So this is my first time being in a contest ever... I finally decided to try it figured had nothing to loose so here is my entry. So I like to create stories around my designs and for this specific skin the story behind it is that Pharaoh Nidalee trusted a little too much on her right hand, LeBlanc, but little did the…
yes, the heightmap that you load in should have been rendered out at 2017. edit: just saw your update .r16 (raw16) is the right format, just make sure to actually bake out the map at 2017, and not just change the values in the udk landscape window to 2017
Just heard about this at the LA Game Dev Drinkup, a little late to join the fray but there is still a little over 2 weeks so I think that's plenty of time to get all the original recordings I need! Prepping my session tonight in Pro Tools and will do a round of spotting/markers. Just now getting it imported into the…