We are a small development company working on a 3D action arcade title and we are looking for a freelance animator. The animations are to be done in Maya v7.0 and will consist of standard game animations for soldier like characters such as the ones found in the F.E.A.R. video game. We pay a flat fee per animation after…
I've been working on animating several normal maps in order to enhance a facial rig, the normal maps animate fine but as you can see from this video ( [ame=" http://www.youtube.com/watch?v=G3_xwbp6J6g"]presentation style - YouTube[/ame] ) the jaw and bottom lip aren't animating. I've exported the animation from 3ds max,…
OK, so the other day I was watching the Mojang Mojam2 and one of the dev's was creating some sprite animations using photoshops animation/timeline feature. While he was editing the sprites he was able to have the animation looping constantly in the navigator window and the animation updated as he edited it. How do I do…
Did some retargeting tests of a previous export of one of my rigs and it seems to work well? Retargeted the rig to the rig of AnimX Advanced Cats to see if we can save time on the movement for the game since it has a range of animations to choose from. Though I did encounter some problems with the feet not being weighted…
Esim games is looking for a talented Animator to do military character animations. we work on a contract basis, and you get paid per animation you complete. payment per animation is 180. if you're interested post some of your work in this thread, or send me a PM.
Is there something similar in max like exporting a bip file? I have a animated biped arms, but the weapon is linked to a simple box. The box contains the animation movement. Is there a way I can export that animation? thanks.
I'm having an issue when I uncheck Anim Rotation Only in the anim set. I'm doing this because if I don't the hip bone which is also my characters root bone will not animate causing their feet to slide back in forth instead of their hips. In the anim editor the animations play fine. I also compressed the animations after I…