I finally finished the Audi R8 model optimized for video games. The model has 54,000 triangles in it and I will be glad of any feedback from your side) You can like my artwork on Artstation page. https://www.artstation.com/artwork/bl5O8o
I try to bevel specific edges and it ends up beveling the whole cube, I see I can bevel indavidual vertices which is handy but what about indavidual edges ? how can I do that if possible ?
Does somebody know how to use the textures from the panel in the shader editor and vice-versa?They don't seem to communicate with each other, right? Maybe I could import them somehow withexpressions? Thx.
After my first post I got a bit of advice to focus on smaller scale stuff before I try to go for a full scene, so I thought I'd start with something near to my heart. Pokemon Leaf Green was one of the first games I ever played, so here is my rendition of a Pokeball. I'm still planning to texture it with scratches and such,…
Tachikoma from Ghost in the Shell: Stand Alone Complex Season 1. Started in 3ds Max, then finished in blender, Bake in Marmoset Toolbag, and textured in Painter. Below are simple screen grabs in Painter with basic viewport settings. Thoughts are welcome on anything but I am far more concerned with material definition than…