Hello guys. I want a help with retargetting animation between different skeletons. I want to use some Mocap animations inside UDK Engine (Unreal Engine 3), as I am creating a third person shooter game. I am trying to retarget these mocap anims to the default UDK/UT Skeleton. I know I can use a custom skeleton, in case, I…
Hello, I've been working on using Arnold's aiShadowMatte to capture the shadow of a product but still have a transparent background and floor. I got the shadow to capture but now the shadow is too big. I'm going to be posting the alpha views since its so much easier to view the shadows in general. Set Up: * Light Source:…
The Hello Kitty Doom 3 mod was pimped on Thursdays episode of The Screen Savers. Sarah Lane gave it thumbs up but I still preferred Morgan Webs rendition. Funny how something so silly can become so popular hu.
hello everyone. this is my first time posting my work over the internet. can someone please send me a reply on how to post my work here on polycount, i would very much like to receive critiques on my drawings and 3d models so i can improve my skills on my art drawings and models. Thank you.
Hello Polycount, I'm currently modelling a concept for a rhasta themed ward and wanted to put in some gaps in the model. (see the gaps in the middle of the body texture) My question is whether or not i will have to shell the body polygons or not to apply a texture on the inside? The reason this may be an issue is that…
Hello everybody! I'm in my final year now and I'll be writing some theoretical texts about character development (for Games) as a base for some concept art I'll be doing later on! So, can anyone suggest some good tutorial/websites regarding character Development and Style Development? As well as popular techniques? (Like…
Hello. I'm trying to animate a model for the Spring engine, which for those that don't know handles animations on a piece-by-piece basis in code (it's sliiightly outdated...). I've made an animation in 3dsmax, but I don't know how to get the rotations/translations (local axis) out per keyframe so I can use them in Spring's…
Hello, I am working right now on my personal project. I decided to rework in UE5 monastery scene from my favorite game Gothic 2. I wanted focus heavily on trim sheets because i would like to improve in this area. I used one 4K texture for all assets(buildings, walls, sidewlaks , bridge and everything what i modelled.). I…
Hello I'm pretty new to arnold so I thought I'd leave this open to a direct issue I'm looking to resolve while being open to any and all suggestions for character render setup. My main issue atm is that I can't seem to get highlights to show up in the renderer. This is the base unwrapped with normals as a bmp, Curvature as…