Celtic tombstone created for Project and Portfolio 5. Some of the challenges of this project were getting the design in the middle to correctly resemble a true tombstone. Also making the damage look real while making the stone look both glossy and rough at the damaged areas. Low res and blockout were made in Maya, while…
Howdy everybody, I am working this as part of my final project as a student. so I have attached the image I use as reference as well as an image for how the high poly mesh is turning out as of now. The base work was done in maya, I then sub divided it to give it a nice smooth edge. I Used zbrush to create some plastics and…
Hey everyone, I decided to create a thread for the freelance work I do on the indie game Conscience, which is currently in-development. I will update this thread as I make new assets. My first task was to create a tree stump for the forest. Here is the finished piece, which was done in about 4 days. Please let me know what…
Looking for Crits on my site. I am currently looking for a job and would like feedback on my presentation/professionalism. http://jordonlovik.com/ Thanks
Now that i've graduated, I've been tryin to take some time to refine my process and make some non-rushed work. I made these 2 models over the last week off and on. The ship will probably get some more attention... C&C always welcome
We are an indie studio with released titles, we are working in a game project and are looking for Artists to do realistic PBR texturing, materials, 3D assets optimizations, some new 3D assets creation and placement on UE4. If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
Hey everyone This project probably won't last long but I wanted to post about it anyway! I'm making the F Ray from Futurama (S2E04). I'm probably going to run it through DDO to bring it into the "real world" but I may also hand-paint it. Here's what I got: High poly: