Hey everyone,
I decided to create a thread for the freelance work I do on the indie game Conscience, which is currently in-development. I will update this thread as I make new assets.
My first task was to create a tree stump for the forest. Here is the finished piece, which was done in about 4 days. Please let me know what you guys think:
Replies
Here's a super quick visualization. http://chrisholden.net/truckpad.jpg
Very easy to flip and reuse the already existing UV space.
Your moss also seems a bit flat. Look at the image above and notice how thick and bumpy the moss appears.
There seems to be a noticeable line between the stump and the terrain, but the base suggested by cholden might fix this.
Any comments/critiques are welcome.
on the hollow log - i'd work on gloss a bit more - i'd probably loose it almost completely - bark like this is fairly porous and hence wouldn't be glossy as much even when wet, but then you can leave some gloss on the exposed wood
cheers
f.
Yeah, the spec map looks a little rushed. Some of those what look like "specular highlights" on the bark are actually value/color variation from the diffuse, I think. I will play with it some more when I have time.
Finally got another update! firstly I made a few small tweaks to the old pieces. Altered the moss on the stump a bit, and fixed the hollow log so it isn't quite so shiny
Also, I have a new piece:
based off of this concept (credit to Dennis Hansen)
Any critiques are welcome! Thanks :thumbup:
You might want to put a bit of wear on the straps where they bend around the case, and rough up the brass corner pieces a bit. The holes for the belt and anywhere else the brass rubs against the leather could also use some wear.
The brass pieces don't seem like metal, especially the larger items such as the corners and the lock plate - since a gloss map would probably be too pricey for such small items, adjusting the specular settings is your best bet. Also, the key hole seems very shallow - I'd darken the diffuse in there, and probably emphasize it's depth in the normal map.
The incised initials seem very deep - I'd reduce their depth in the normal map.
The handle is generally made from a single piece of leather wrapped around the brass connectors - yours appears to be from an extremely thick piece of leather with holes drilled through.
Thanks DWalker for the useful feedback