Your point about dumping responsibility for orbiting the model and finding places for feedback is such a good one we hadn't considered that! Loving the idea for allowing the author/creator to set their own "render views" to be more specific and granular about where they're requiring feedback and limiting the friction for…
I've been working a couple days on a sword concept to practice hand-painting of diverse materials and I'm moving on to start modelling it. here's the concept, I've named it the Demonic Spanner : Let me please know what you guys think so far.
Hey just got Suite 2.0 installed and whenever I open 3do, it opens in a seperate window. How can I get it docked in photoshop like every other video shows? And how can I paint diffuse details in 3d-space? Thanks!!
Hi all. Maybe someone have ideas how can I create material like this wood in substance designer? http://scaletrainsclub.com/board/download/file.php?id=40812&mode=view It is wood with many layers of painting and it has specific pattern. Thank You.
Looking for feedback on this! I've been wanting to do a hand painted weapon for a long time now. I thought this small dagger would be a good start. Modeled in Maya, textured in substance painter. edit: Check it out on Sketchfab!! https://www.artstation.com/artwork/3o1v5E Concept by Matt…
Hi guys. I have a question about glass windows in games. What are some things I can do to give the appearance of glass? Would it mostly consist of just adding some dirt/grime and maybe painting in some shine or reflection? How do you usually go about this. I know a lot probably varies with the engine but just an idea in…
Hi guys, I know this has been done a thousand times before, but I thought I'd try to make my own. It's my first finished hand painted asset, and it was a ton of fun while making it. The wood doesn't look too great, so I might rework that. Anyway, critiques are welcome and I think I'm going to do more of these in the…
Hi guys, Is there a way to paint red, blue and green channel seperately as black and white textures? This is possible in Unreal engine, and Photoshop. Just wanted to ask. Any ideas?
Someone asked me a question today that I couldn't really say a definite answer to... how to make the color shifting paint that you see on vehicles and sunglasses. I did a search and found this tutorial http://www.danielbuck.net/old/index.php?page=paint_tut/painttut but figured I might as well ask here to see if there were…
So I just started learning vertex painting and ran into an issue. The screen shot is of the mesh, and for some reasons it's not showing the textures on the mesh, even though the material is plugged in, and I'm pretty sure the material is correct, I followed Chris Albeluhn's tutorial. Maybe I exported the mesh wrong? I am…