I've been working a couple days on a sword concept to practice hand-painting of diverse materials and I'm moving on to start modelling it. here's the concept, I've named it the Demonic Spanner :
That's a cool design. It looks like it comes apart like scissors. Would it do that?
Sort of, it's designed so you can push the two blades further apart just like a spanner. I thought it would be cool that you could adapt the size to your enemy's eyes or something haha.
Thats amaaaazing
Although I would have a different colour for either the fabric or the actual spanner, to give a bit of contrast between the two, but that's just my opinion
Please make a gif for your avatar.. that is all. Just kidding! really nice work there, very interesting design reminds me of something a gnome would wield. Keep up the great work
Well based on Gazu's pic and other references, some models have interesting shapes such as additional teeth and less regular sizes.
I did a quick retake on the global figure, it definitely looks more intricate while retaining the tool look. Looks more like it has an actual edge, thanks for the insight !
This seems like a grabbing tool and less of a sword.
With this kind of style 60% of the heavy lifting is the design of the piece. The actual rendering of the texture will fall into place after the design is solid. I would work on the concept for this. Maybe start at some thumbnails and go from there. Just take your time with it. One thing I do is rush through this type of stuff. So slow down, nail the concept, then take it up slowly.
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Although I would have a different colour for either the fabric or the actual spanner, to give a bit of contrast between the two, but that's just my opinion
And here's my model so far :
The Handgrip Area remembers me a bit on a Tool:
But that not disturb me, it has his own style!
Soo...keep it up!
@ Twotents : You got it, haha !
Modelling and unwrapping finished (635 tris), let's move on to the final texture - I hope to do all of it tomorrow.
I did a quick retake on the global figure, it definitely looks more intricate while retaining the tool look. Looks more like it has an actual edge, thanks for the insight !
With this kind of style 60% of the heavy lifting is the design of the piece. The actual rendering of the texture will fall into place after the design is solid. I would work on the concept for this. Maybe start at some thumbnails and go from there. Just take your time with it. One thing I do is rush through this type of stuff. So slow down, nail the concept, then take it up slowly.