I have question if you had a grey neutral back plane environment like the MetaHumansLighting presets scene in Unreal. I want to have this Glass shader to look nice but I think the glass shader isn't going to work well as it hasn't got anything to reflect from just the grey environment surrounding. Even if i reflection…
Latest substance designer material I finished last week. If you want to see more on the project check my Artstaiton link :) https://www.artstation.com/artwork/lV9LYV
No worries dude, I've recently gone back to scene after nearly giving up with materials and realising the mistakes I made. I would highly recommend the Eat3D DVDs on Materials in CryENGINE.
Ok so i'm pissed to death. Problem isn't solved at all. Today after a day of work where I didn't encountered that bug, my materials where reverted again. Fortunatly my UVs were properly saved but for one mesh I was working on that bug occured again : It was a mesh I made some weeks ago as a prototype mesh. Today i modified…
Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…
I cant seem to get the decal to actually update and work. I haven't found much information on troubleshooting this and all the information has said to change the material domain to deffered decal which I did. Any help would be appreciated thanks!
I'm a poor student just trying to practice and make some pretty scenes in 3ds max, but I'm a little stumped on how to make some glass material. All the tutorials I see are using plug-ins and I can't afford those. Any way of doing so?