Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
This material is inspired by the safety Floor that is used on Vancouver skytrain stations. I hope you like it - comments and criticism are very welcome :)
I have question if you had a grey neutral back plane environment like the MetaHumansLighting presets scene in Unreal. I want to have this Glass shader to look nice but I think the glass shader isn't going to work well as it hasn't got anything to reflect from just the grey environment surrounding. Even if i reflection…
Latest substance designer material I finished last week. If you want to see more on the project check my Artstaiton link :) https://www.artstation.com/artwork/lV9LYV
No worries dude, I've recently gone back to scene after nearly giving up with materials and realising the mistakes I made. I would highly recommend the Eat3D DVDs on Materials in CryENGINE.
Ok so i'm pissed to death. Problem isn't solved at all. Today after a day of work where I didn't encountered that bug, my materials where reverted again. Fortunatly my UVs were properly saved but for one mesh I was working on that bug occured again : It was a mesh I made some weeks ago as a prototype mesh. Today i modified…
I cant seem to get the decal to actually update and work. I haven't found much information on troubleshooting this and all the information has said to change the material domain to deffered decal which I did. Any help would be appreciated thanks!
I'm a poor student just trying to practice and make some pretty scenes in 3ds max, but I'm a little stumped on how to make some glass material. All the tutorials I see are using plug-ins and I can't afford those. Any way of doing so?