Thanks, I tried your suggestion, but further troubleshooting has revealed that the issue is in the custom shader itself. Below is Unity on the left in an empty scene (other than HDRI skybox) with the standard shader, and Substance viewport on the right. Not sure where in the shader the issue is, but as you can see there is…
i had a similar problem. just make an eye and texture it like normal, then use modifiers to faltten it. rig it like a normal eye and boom! you're done. hoped this help! as for exporting for unity, i don't know, i don't have unity
Hey guys, I'm a game artist generalist and I barely use Unity, so I was wondering if I want to make my entire scene grey scale except the red color, I want the red color to show (eye glowing for zombies) So literally no idea how to do this, any help on the subject? :)
http://youtu.be/ERuxfU8ArqA This is an in depth tutorial on setting up selectable characters in a menu, saving the selected character data to a mobile phone or PC/Mac (via PlayerPrefs) and then instantiating that selected character into your first game level or environment. Covers PlayerPref settings, deleting save data…
Newest edit: (see the latest post for more info) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi everyone! I'm making this small gamedev project to add something to my portfolio. It's a puzzle/room escape…
Hi everyone, I would like to introduce you to my first asset store contribution, its a dynamic snow system for unity, with this you can create deformable patches of snow that can react dynamically to characters and objects on your scene. http://www.youtube.com/watch?v=oT5b4FUmAdQ Here's a sample scene for you to try out…
Hi everyone. I recently worked on Quixel Suite making some nice textures but have a problem when it comes to exporting. I work on Unity 3D and use the export preset but the metalness map comes without the alpha channel which contain the gloss. The export works fine with tga but they are very heavy and this means I have to…
Hey guys im part of a small group of friends that are trying to make a game in unity. Im at the stage where my character who is a Mage and - has a cloak and hood - needs to be rigged. the character should be able to pull off good facial performance. i have a choice of two software to complete the rig. blender which i have…
Hi everyone! For my year 3 Capstone project at Durham College, I'm making a turn-based RPG in Unity. The capstone release will be in April, containing one playable area and enemy type; but I will continue work on it after graduation! (After all, I need something to in the downtime while aggressively hunting a job!) Follow…
We have started full production of our upcoming sequel to Slam Dunk Basketball. The first game hit 4 million downloads on iOS and Android and was featured by Apple on multiple occasions. For the sequel we have gone over to Unity and full 3D and will be refining and expanding upon the first games features. We will be…