Hello everybody, :) :) I would like to sculpt hairs for a character. It's only a head without body. I began sculpting it in Zbrush 3.1 but the result doesn't catch my expectations. Here is the result of the fast sculpting step. I can't change de original low poly because it's ready for animation. So I need a solution…
Whenever I create a new material, the final node has some stuff with white text while the other stuff is grayed out. How do I activate the grayed out options? See what I mean....
A couple of VFX artists with a pretty cool project. They're even transforming their own home as a set, for some of the live action shots. http://www.kickstarter.com/projects/1371460348/the-ningyo
I was doing a search for studios that develop for the PSP since I happen to enjoy making old gen game art and I'm looking for work. I came across this http://blog.wired.com/games/2006/11/climax_psp_deve.html Can anyone post studios they know of that develop for the PSP or DS. Any thoughts on the article would be cool too.…
I would like to raise their skills in technical design. Design of home appliances, machinery, and in general everything that is connected with a convenient and development of the concept. It is the understanding of these principles. What books can advise in this area? According to the materials, design principles, and so…
Hi,This is my first model in Maya and I am doing my UV for the first time,Do you guys conveting your mesh to smooth with "Smooth Mesh Preview to Polygon" and then you do the UV?Because I am doing the UV with a mesh and when I press 3 on the keyboard I see the mesh becomes red in the UV.
Im sorry if this is a dumb question, but Im new lol. If you submit a model to polycount do you add screenshots? If so hows it done? In the zip or seperate. I just wasnt sure if they took them or I should provide. lol If anyone could let me know I would greatly appreciate it. If not that great too. Thanks
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
Hi Just a quick question: for a project, I'll be making a real-time dinosaur that would fit into Ark Survival Evolved. Specifically, a Velociraptor. Some designs (and new research) portray them as having feathers, like this: For the game-ready asset, would these be made using hair cards? I suspect the answer is 'yes'...…