One option is to use a class, and to make myslider a member variable of that class. You can find a similar example of that in the Generate Primitives example in Toolbag, but here's an example: import mset class MyPlugin: window = mset.UIWindow("My Plugin") slider = None def sliderChangeCallback(self):…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
working in windows 10 and maya 2022/2023 This is probably a stupid question but it is something that bugs me endlessly and I have not found an answer. If I copy a file from windows explorer and paste into maya, for example a filepath for a texture to use in a material, this bit is always added: file:/// for example…
As has already been mentioned: the big thing is to try and limit the amount of distortion in the unwraps. Rounded or spherical shapes will likely require a lot of seams for the physical material to sit correctly when it's stitched together. It may be worth looking at examples of boot patterns to get a basic idea of the…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
Hey! Thanks again! Your example helped me a lot, especially the metallic part on the edges. Additionally with a little edge wear made huge difference! What you think?
Hi guys, I'm new here~ I think you'll see me around here more often, I've tried searching for a thread to help me with my question - but I can't find any, so... I'm pretty new to the world of 3D - at university we are using Maya. So I just don't understand normal mapping - I know what it does, and I do know what it…
Right, basically I have been modeling for quite a while and I've got a pretty good understanding of general modeling and the ability to create almost any shape. (I use Maya) Some previous work :- http://www.polycount.com/forum/showthread.php?t=92647 Now I want to expand, I want to learn how to texture and add details.…
Hey @spacefrog can you re-upload this script? The d/l link is dead. I was just testing out some of the fancy viewport features like bloom, SSAO, etc. and it'd be nice to be able to save out some animations with it. The vanilla Make Preview tool ignores custom viewport settings, unfortunately. Also would be great to save…
I have limited knowledge of animation and rigging so I would recommend dropping by the animation section of Polycount as well (https://polycount.com/categories/animation-showcase-critiques) Or show your model to your animator and ask what they want changed. But, I think I see a couple of things that could help. Take my…