I need to invert the green channel (in the attributes for the JS normalmapper node) if I've generated the map from the NVidia filter. Not doing so screws up the results in the MR render. Also, make sure that if you've got a Blinn shader applied (looks like you dont, but still) that your eccentricity isn't turned all the…
DungeonSiege2 Dungeon Siege 2 is comin down the mountain If any of you goons wants in the limited Beta, let me know. I believe the beta is starting in Jan. Just send me your contact info to jpritchard@gaspowered.com and I'll be sure to get you signed up. FYI - the beta's not official yet, this is sorta a pre-pre polycount…
Hi friends, is it possible to run a game and then check which graphic mode the graphic cards runs currently (or was running before closing the game). Because i want to check something in Homeworld, but my analyzing tools don't work. There're parameters for forcing DX or openGL but i would like to check if they actually…
Hi I got a friend of mine to convert Xoliuls great viewport shader to work in Softimage XSI . Most of the features work but there a few things that dont ,this shader is provided as is and should be treated as an alpha version. If someone with some shader code knowledge would like to fix the bugs then that would be awesome…
Polycount used to run on vBulletin forum software, which offered BBCode editing. But that was a few years ago. We haven't used BBCode for a long time now. We're running on Vanilla Forum software, and we've disabled their BBCode editing mode because it makes the site easier to moderate. Briefly we switched to Simple HTML,…
I completed the high poly sculpt and now the model is ready to be retopologised as a game asset. Ill admit, it took longer than I expected. Some renders below: Some difficulties arose from trying to make the braid modular; As far as I know, Zbrush doesnt have any equivalent of 3ds Maxs instances/references and becomes a…
Hi TruStory187, I actually work for a company that's developing an online computer game for children where the player's character (avatar) is extremely customizable. For the meshes we only use 1 body mesh with two texture variations, a boy and a girl. I'm the modeler/animator on those but we have a texture artist who did…
I've been working through a tutorial where the camera view changes based on a trigger that's activated. I finally got all of my code to compile, but when I went to test the script out (created a trigger and connected it to the "top-down" node of my Kismet action), it did nothing. I'm not sure what I did wrong or how to fix…
Never mind, I decided to do some learning on Maya's site and found some basic commands to achieve exactly what I wanted. It was pretty simple on the coding side too. I have a lot of basic character models that I am re-skinning with a new rig. Super basic models that only require parenting each object to the new bones…
Hi guys, I need some help polishing a multi player map that I started working on a month ago. It's ready for an initial play test & is desperately needing feedback from the community. So if there is anyone out there still blowing things up with COD4 MW on the PC & are looking for a new map to play, PLEASE check out…