Hello guys, here's a fast 1 day sculpt of this hired thug looking character. I plan to still keep working on some facial features and the hair (trying to figgure a way to properly bake it after the sculpt is done) What do you guys think ? any critiques and comments are highly welcomed
Hi, i am trying to model an artillery and i can't seem to get going with the tire treads. They are harder to model than i thought they were going to. Can anyone get me started or link me to a good tutorial. Here is my reference.…
I'm interested if anyone knows of a good link to a tutorial on building tire treads in Max/Maya. I'm looking to build a tractor model and it would be helpful to gain some knowledge on the most efficient way to model the repeating tread pattern. Also considering a bake to normal for the treads since the final model is…
Hi. I know that some of you have knowledge of Maya. In the past, I was too a Maya user, but due to the immense sum of money for the license, I decided to switch to Blender. In Blender, the problem was that everything was different, at the first glance. I couldn't even move the camera. It was like I was having my hands…
So recently I was moving a lot of the models I created from the whole of last year and the year prior to a new drive. Mid-transfer, the drive disconnected and the bricked itself. Unfortunately (and stupidly), those files were the only ones I had available, aside from some character work I had begun on my Dropbox. So a vast…
maybe try that .... don't know if any of these still work tho. http://pioroberson.com/files/asciiimp.dli http://pioroberson.com/files/CTD-ASEimporter-max6.dle
Hey PC. We're doing some major hiring now for tons of different positions. http://www.crypticstudios.com/openings I'm specifically looking for a ship artist to join my team. We have positions for concept, environments, characters, programming, design etc. But I need a ship guy. Concerning any of these positions email me…
Whats the best way to do this? There doesn't appear to be an actual wireframe, which makes things difficult. I've tried using a 1*1 grid texture on a UV layout where all of the polys have been stretched to the same standard size (I forget the name of the tool) which sort of works, but tends to vary the size of the wires in…
I guess it's just that most of us Europeans have almost never seen or used a real gun. I'm fine with people collecting guns because they think of it as a hobby, I'm pretty sure firing a gun at targets is pretty fun. I'm a lot less fine with people owning a gun for their "safety" because it means the reason they own a gun…