Is it possible to increase the maximum values of "size" and "softness" into ndo ? I work on 4096² maps and so 64 and 16 aren't enough for some big "details".
Hi guys ! The question is simple : can we import a Marmoset Viewer file into a Google Slide presentation ? I'm doing a little presentation and I'm not sure to be able to use Internet, that's why I am asking that ! Thanks ! Cheers, Ludo
I'm just finishing school and just got my demo reel and website done. www.bradyford.ca Feedback on everything would be appreciated. Especially if something on the site isn't working. This is only the start of my portfolio work as far as I'm concerned.
Okay a client dropped the ball and I have to redo the textures to an arm of a character. The question: is I already unwrapped and textured the arm, the problem is it was in parts so left side had a hand, right a bicep ect. scattered around the final unwrap texture map. (their was clothing removed) There has to be a way to…
Hey everyone, still trying to finish a head.. soooo f-ing depressing... but not at all my fault, unless you count the fact that I thought mudbox would be intuitive and practical. I'm trying to prevent textures seams by texturing the side of the head with a stencil, however, problem (I've lost count) has arisen and now the…
I am also a beginning artist but i can share some things that i think will help you, just prepare yourself: -The complimentary colours actually lends pretty well to the piece and desaturating the red might help out a bit. -The face isn't actually half bad in terms of shape it works quite well but some things to keep in…
Hello I'm looking for a way to slide topology on surface without losing or changing the volume of the mesh. Move brush that keeps the volume and maybe smooth brush which is relaxing topology without changing the silhouette. Like "Constraint to surface" in Maya. Is there a way?
I like what you did, nice work =) Have the concept handy? What about in game "sized" screen shots? Crits: - The top turret seems a bit dense? - You could probably push the spec and diffuse a bit farther. You could use the spec to shine up some of the edges on the normal map. It looks like you might have done it a little?…
Hey thanks man, nice ref. Yeah when I wrap this up I'll show a quick overview of the maya-zbrush workflow, it's super easy! I don't want to have too much unnecessary unique UV space (as it is I'm probably doing more than I should). So anything that's unique to the right side of the barrel I just left alone, also just…