Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
Hello, So I was told that in substance designer you could create these materials that could then be used in unity and control it's color. I have this weapon with a power gauge thing (by default it's grey, but i wanted it to fill up with a blue color as it is being recharged). And I was told I could create that effect in…
Use this sbsar in substance painter to quickly apply wood textures to your models. Import into generators then apply a position map (settings all axis, bbox), and base color, normal, roughness, metallic and ao textures. The base substance has been submitted to substance share(pending approval). The built in wood American…
Is SUbstance Products compatible to use with Rent Virtual Workstation from the cloud? (I am thinking about stratuscore) I am urgently in need of some sort of stable thing to run SP on. My PC is incapable of handling Materials from Substance Source :(
so i made a procedural material in substance designer. Is it possible to control the things that i can control via substance' product in ue4 as material instances or some sort? I'm not really familiar with unreal engine so sorry if this seems like an idiotic questions. I've done my research and my current hypothesis is no…
Like many of you, I too love Substance Designer. Often times I find myself spending far too much effort on getting that one little detail just right, or tweaking that normal or roughness value. I'm focused just about full time on replacing Photoshop with Substance Designer and thought I'd start a sketchbook thread of my…
Sorry about the wait for this guys. I have been busy practising Substance Designer and also doing work on another project. Here is some shots of the graph and a render from the Substance viewport. The Graph: Render: Everything is commented and each section of the Substance is framed to explain what each portion of the…
Haven't got time to do a last week, this time someting realy simple and quick. Such simple i'm not sharing my graph http://imgur.com/a/jErBs @Jerc i hope you are not going to stop taking part in this challenge :D , its realy helpfull to see your sbs files. There are not enough tutorials for creating complex and such…
Hi all, I have a problem using below rock material in substance painter. I've created the material in substance designer and export it via publish .sbsar file option. Then I've imported the material as basematerial in substance painter. The problem is that I cannot see any height effect -> In material properties the height…
Hi all, I have a problem using below rock material in substance painter. I've created the material in substance designer and export it via publish .sbsar file option. Then I've imported the material as basematerial in substance painter. The problem is that I cannot see any height effect -> In material properties the height…