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Peter Sekula Substances Thread

polycounter lvl 6
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QuantumTheory polycounter lvl 6
Like many of you, I too love Substance Designer. Often times I find myself spending far too much effort on getting that one little detail just right, or tweaking that normal or roughness value. I'm focused just about full time on replacing Photoshop with Substance Designer and thought I'd start a sketchbook thread of my own. So here goes.

There are some really incredible Substances out there, and a million and one ways of achieving a particular effect. However, I'm finding it difficult to find how certain effects are achieved, or *why* a particular effect happens in SD. So, I started a blog that not only talks and shows Substances (rendered in Marmoset Viewer) I've done, but also some workflows and tips that may help your project. Link


I'll start the thread with a base wood substance I made recently.



Link to Page with Marmoset Viewer


Lastly, check out these talented artists to see what Substance Designer is really capable of:

Hugo Beyer
Tristan Meere
Bradford Smith
Rogelio Olguin

Thanks!

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