well poop.. the only renderer in max worth a crap is mental ray and since he using final gather i take it thats what he is using.. (read this in my sarcastic voice poop) you could try upping the samples on final gather, and play with the min,max radius..this kills alot of noise in mental ray renders ..i think the noise is…
Hi guys I first time rendering animation, so looks like im have a lack of experience in this case. I rendering 64 frames, 512x512 png with default scanline rendering, glueing all frames together in Photoshop to final 2048x2048 image. In Unreal Engine 4 everything works well, but my smoke have really noticeable noise. How…
Hi guys I was wondering if people could help me. I'm in my last year of university and for my final year project I am doing a lighting project by recreating chosen lighting styles without the use of post process. I'm using 3DsMax as that is the program I am most comfortable using. I already have some progress renders and…
A bit of a breakthrough on the next iteration for the reference material. If you use the CameraVector node (which I was using some of my dot products), as your normal, you get "free" retroreflectivity. This much better because it actually takes into account all scene lights, rather than relying only on a single directional…
So, I saw this Deviantart thing: and couldn't resist doing it. She's called Mira Nova from Buzz Lightyear's Warp Command armor (A spin-off from Toy Story, obviously). I did a quick google search for "scifi female warrior" and came up with this: http://zeronis.deviantart.com/art/Red-Tech-Sci-Fi-201148380 This is my base…
I love Filter forge where you can scale or expand anything and evry noise involved stay same . So 2048x2048 or 256x2048 or 1024x2048 as well as re-scaling details in the end of node flow and everything stay same or related in pixel size . If only it could work on GPU. Have anyone ever managed to make FX-map that would be…
So I've been having this obnoxious problem which I've highlighted in the screenshots below, I'll hide most of the mesh and sculpt on just one area for a while then when I go to work on another section of the model I'll find all of these artifacts all over it. Mostly I get surface noise but on some areas I'll get intense…
http://www.gamesindustry.biz/articles/2011-06-06-100-devs-protest-omission-from-l-a-noire-credits We've talked about this in the past but we haven't talked about it recently. I'm tossed up, on one hand who cares, they can confirm employment a few different ways; * They can call "was so and so an employee? Yes. Thank you.…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…