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3d's Max. Rendering smoke particles flipbook for games. Noise issue.

polycounter lvl 6
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AlexandrL polycounter lvl 6
Hi guys

I first time rendering animation, so looks like im have a lack of experience in this case.
I rendering 64 frames, 512x512 png with default scanline rendering, glueing all frames together in Photoshop to final 2048x2048 image.
In Unreal Engine 4 everything works well, but my smoke have really noticeable noise.

How can i avoid that?
Maybe im should rendering in bigger resolution? 1024x1024 for example, and resize it in photoshop?

In general I will be happy advice if someone had experience in such things.


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