So I've been having this obnoxious problem which I've highlighted in the screenshots below, I'll hide most of the mesh and sculpt on just one area for a while then when I go to work on another section of the model I'll find all of these artifacts all over it. Mostly I get surface noise but on some areas I'll get intense striping around the mesh like in the bottom screenshot.
This results in me having to do a lot of smoothing and re-smoothing of areas over and over to get rid of the most noticeable artifacts.
The striping seems most noticeable when transposing parts of the mesh while working with layers. The example above is an arm that I modeled in A pose then created a layer to move the arms down to the characters sides.
Has anyone else experienced this? Does anyone know what the cause is or how I can avoid it?
Replies