hey, so in UE 4.11+ we have the eye shader (as demo-ed in that paragorn vid a while back). it does offer a lot of control over the look of the eye but this is achieved by separating iris from eyeball textures. just wondering how people work with that since for facial animation it would seem quite essential to preview the…
Were looking for Concept Artists that can work on the pre-production aspects of the game development process ranging from character and weapon design to world and environment design. This position requires experience in graphics design as well as costume and mechanical designs. You must have a combination of skills in…
Were looking for a Technical Animator to take on the more technical aspects of our animation pipeline. Candidate should have the ability to rig characters and faces, create control UIs, streamline animation pipelines etc. We are equally interested in film industry candidates as game industry candidates. Qualifications: …
@Eric Chadwick Thank you so much Eric! For the grip I use tattoo grip tape and just roll it around until I find a shape that feels comfortable. I think the thin brushes handles is making me grip very thightly and since I'm having a lot of issue with my thumb join I am trying to prevent it as much as possible. The bigger…
Hey all, New to animation here and wanted to show off my Maya rig using the EPIC games ART (animation rigging tool) which is same thing as standard tools. Rigging issue I am having is with ALL skin weights locked except UpperArm, Clavicle, UpperArmTwist both share skin weights. I want to get all skin weights to UpperArm…
Click here to download - www.epic-pen.com Hi I heard about this tool during a talk from Bluezoo yesterday. If anyone spends there life explaining things on screen its a lot better then the snipping tool, its also non destructive so you can load up another screen and go back to your drawings and they are on an overlay. To…
i fking love that first one's design Eric. Very fresh. 2nd pic is pretty epic too :) should push the contrast a bit more, just for readability's sake darkmag> I find I like using the smudge tool when I'm done rendering to melt stuff a bit. IT's pretty naturally built for that ;) Conte: why do I get the feeling that some…
Need some custom music created special for your game or project? I'd love to help out! I've worked with around 100 game developers so far...mostly small indie game studios and solo developers. You can read about their experiences working with me here: https://soundimage.org/custom-work/ That said, my quest continues to…
TEXTURE ARTIST We're looking for texture artists that have expert knowledge of creating textures for next generation game titles. Must have solid experience creating normal, specular, diffuse and effects maps. Must be proficient in generating normal maps from multiple sources: 3d modeling, converting height maps, photo…
Hey everyone, This was a personal project I took on to expand my portfolio. I was informed entry level positions at bigger companies typically aren't filled by artists that have a lot of fully fleshed out characters and amazing castles or dragons in every project and that I needed to do something more basic. So, I decided…