still quite new to CE, i'm wondering how i export my asset and its always using a material i made for it? right now i have to assign the material every time i drop the object in the level? i'm sure its a simple fix but i just don't see it. appreciate any help. hope this makes sense.
so I just hope to double my chances i´ve posted this question in the epic/gow forum already I guess this is more or less a general ue3 thing and not so gow specific ->
I've been having this problem with my 3ds Max, Mental ray works, and Quicksilver Hardware works but scanline for some reason crashes also the viewport has been real buggy. any ideas?? thanks!
Whenever I use lightbox I prefer the display setting which shows 4 rows however everytime I close and re-open zbrush lghtbox reverts to the initial single row setting, I have tried to store config but that doesn't save this particular setting is there a way to store the 4 row display setting for lightbox?
Hey so I've been putting off getting critique for a very long time because I'm a pansy but I'm trying to get past that so I can improve. Super appreciate any critique you have, thank you!
Hello Guys I got a problem with my Viewport while trying to playback a scene with just a character with no Textures the viewport FPS is limited to 7 fps but i got 24 fps when I switch my Viewport renderer to Viewport 2.0! My PC : 16 RAM MSI GTX 1060 6GB i5 6600K CPU thank you
for @AlexandrDm Hard to say from the image, I would guess you are not working to scale and everything in the world is very tiny so the lights feel gigantic. Try creating a default Unity box in the scene. Those are 1Mx1M and you can check your scale through that. SOMETHING is causing your lights to be super intense
I decided for this contest to do Garen as he is one of my favorite characters to play. These are my reference images that i'm using. I look forward too seeing all the other entries and wish you all good luck.