The scene is a little confusing for the eye. Maybe break it ub with more metal. Your pillars looks a little unnatural small maybe change them for painted metal pillars in H form with studs. This make maybe more contrast in the scne ebecause i tking you overused tiles in the same color pattern.
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
Has anyone experienced this in Max 2015? You're making a prop, and decide to use scene explorer to make some layers (high poly, low poly, etc) and organize your scene. You have your interface spread between 2 monitors. Main stuff on one, command panel and scene explorer on the other. All of a sudden every button you press…
Well this is my first ever Polycount post, so hopefully im doing it right. Any advice , feedback would be helpful so that I could do better for my next scene, always trying to improve. Inspired by Cyberpunk 2077, Dr. Victors Lab, and this entire scene and lighting was created from scratch using that scene as my main…
Well nearly all Film Noir movies are black and white, have very high contrast and shadows are very importantly integrated for visual interest. Just because your going for the Noir look though, doesn't mean you have to go black and white. Using desaturated colours and complimentary harmony can be worth investigating, this…
This is my latest project that I've been working on. It's a simple little desert scene in UDK and it's the first attempt I've made at making an environment in UDK. This is by no means finished. There are still some rough structures that haven't received the proper care and attention they deserve, a couple models that are…
Man, its been a long time since I posted on here, thought it would be good time to reach out as I feel I have recently hit a wall and wheel spinning with a scene I have been working on lately. The plan was to create a sci fi scene with as few modular pieces and possible and lay in some nice lighting and narrative. I feel I…
Hello guys I'm currently trying to model a little scene for my portfolio and I came up with this idea. My intention is to create a scene that would look HD but with the least possible polygons I could use to achieve it (aimed at game design). The only part I intended to bake was going to be the floor but even that I am…
Hi, I am a student from the University of Hertfordshire. For the Hard Surface Corner Scene Assignment , I am working on a scene from The Last of Us. Below is the moodboard for the scene.